{Edited by Satenia: I'm gonna hijack this thread a little, copy/pasted Rahmo's old concern/wish list in here (and locked his thread to avoid necromancy ) and updated it with recent feedback we got on our bug list. Also did no longer see need to be limited to 10 entries}
Concerns/Wish list:
- Concern: Poor damage when using Cyberdeck nukes.
NTs are currently far from top damage dealers when using cyberdeck nukes. The only time cyberdeck NTs approach competitive damage are when they are on RK or are able to use the 220 nuke. Damage improves a bit at 215+ when they have more Damage types to choose from in order to exploit the AC holes in SL MOBs and because they are starting to get enough Nano init to make the 'deck nukes better damage than RB+Weapon.
Important Note: NTs have lost a large part of their defensive capabilities in SL and even the 220 nuke falls far short of making up for that deficiency, especially as it is also ODd in some scenarios (by lower level professions with far stronger defensive/healing ability) even though it is approx. 40% better than our other nukes.
- Concern: Minimum damage using Nukes.
Most professions have new weapons with high minimum damage to make up for the high ACs in SL, while NT nukes are designed for both RK AND SL. Additionally, in the majority of situations NTs are unable to exploit AC weaknesses in SL due to a narrow selection of damage types on the nukes (e.g. no spec 4 chem nuke until 215, no spec 4 Fire nuke until 216, no spec 4 Projectile nuke). Because of this the vast majority of NT nukes still hit for minimum damage and this is one reason 'deck nukes perform poorly. One option might be to increase the availability of damage types/change existing damage types, another to reduce the effectiveness of ACs on nukes.
- Concern: Cast times on Cyberdeck nukes.
The reason the 220 nuke is a lot better than the other spec 4 nukes is largely down to the lower cast time. The nukes seem to have been designed without the reduced effectiveness of nano init past 1200 and this means they scale very poorly, e.g. the 201 nuke requires 2250 nano to hit 2/1 at Full Aggro, a figure even 220s need outside buffs to reach. The 219 nuke requires 2850 nano init to speed-cap, the 220 nuke 1950. It seems from this that the 220 nuke was designed as a Fulldef nuke and the others as FullAggro nukes, but the speeds needed to reach the speed caps are far from being achievable even when a Nano Init heavy set-up is used (which results in gimped ACs and loss of other boosts).
At 2100 nano init (self-buffed Nano Init @ 220): http://www.ramorak.com/sl/nukes.asp?name=220+NT&lvl=220&mc=2050& ni=2100&deck=8&ac=35000&end=1.18&a ggdef=100&sec=30
At 2850 Nano init (Nano Init required to speed-cap all nukes): http://www.ramorak.com/sl/nukes.asp?name=220+NT&lvl=220&mc=2050& ni=2850&deck=8&ac=35000&end=1.18&a ggdef=100&sec=30
At 2850 nano init the nukes scale nicely in performance.
Suggestion: Large nano init boost on Cyberdeck (+1000 for Izzy's), or reduce cast times on the spec 4 'deck nukes by approx. 2s. This would allow us to hit the intended 2/1 cast time.
- Wish: New SL Calms/Roots/Blinds/Layers (extended support tools).
A core part of the NT toolset was lost with SL and this has impacted heavily on team value and solo ability. Ideally these would be available via Perks or as added nuke procs so they do not interrupt the casting of nukes (see item 4). One option with Layers might be to use a hostile NCU buff so the recharge can be very short without allowing chain-use. Preferably these should be usable by both 'deck users and weapon users.
- Concern: Damage vs. casting Support nanos (and loss of nano procs).
Any time an NT casts a support nano (i.e. anything other than a Nuke) their damage drops dramatically, this is one reason NTs have such a hard time soloing, we can either layer/blind or we can nuke. With the cyberdeck we are the only profession that cannot deal damage while casting their nanos and whereas RK nukes had added procs (e.g. detaunts, stuns, debuffs) cyberdeck nukes do not making this even more of an issue at a time when we have a much reduced toolset. Please add more DD perk specials (to the Enhance Nano Damage line?), provide support abilities via Perk specials and add procs on to the cyberdeck nukes.
- Auto Nuke feature
Lag, Casting animation and timing all contribute to NTs failing to realise their damage potential. Please proivde an 'upload' feature for the cyberdeck, or a 're-cast last nuke' to allow for auto-nuking. Casting another nano interrupts this activity.
- Wish: Extermination Symbiants.
Please add: Ocular: Nano Init, Intelligence (both are essential NT skills/abilities). Chest+Waist+Leg: Stamina (MC Trickle down). Leg: Stamina, +HealDelta. Feet: +Healdelta. Ear: +XP%
- Concern: Casting Animation.
The casting animation prevents us casting at 2/1 unless we step to cancel the animation. Please either fix the casting animation or increase the recharge to 1.5s (with a corresponding drop of 0.5s in the cast time and speed/cap)
- Wish: Working Range Debuff.NTs have a line of nano range increasers as Range used to be a core advantage of the NT toolset, unfortunately for game engine reasons range was capped at 40m. One way to restore this part of the toolset would be to improve/adjust the Range Debuff nanoline, dropping mobs/dynas/players range below the 40m cap, therefore restoring the lost range advantage.
- Concern: Introduction of new nukes. After any expansion it is extremely rare for new Nukes to be introduced (or adjustments to existing ones), but we often see a proliferation of new weapons which end up rendering the Nukes pretty ineffective as a result of 'Mudflation'.
- Concern/Wish: Nullity Sphere does not prevent reflect damage.
We understand this is to prevent feedback loops but with the increased amount of reflect shields in use this has become a serious issue. Please change it so that Nullity prevents reflect damage.
- Concern/Wish: Nullity Sphere death-trap
Shield Ripper needs to be fixed for nullity. Being rooted and taking damage against certain outdoor boss mobs makes it a deathtrap for NTs using it. Please address this.
- Concern/Wish: Perk specials landing rate
Perk specials seem to be affected by the target's add all def modifier as well as their nano resist. This makes landing our perk specials twice as difficult in pvp on professions who have (relavitely) low NR but are able to achieve very high all def.
- Concern/wish: AI DOTs drop on strange mobs, lowest DOT useable at low TL4 drops on Hezak the Immortal, ql300 raidboss.
- Wish: Evil Demon Wings (bat-like). Clan+Solitus+NT only (Wings of Satenia)
- Wish: Holy Angel Wings (all feathery and stuff). OMNI+Solitus+NT only (Wings of Delerium)
Comments?