NB: This post has been edited to reflect the most recent data and assumptions. Please see rest of the thread for more information.
NB: Update -- Added the Level 175 Doctor chart; please see thread for more information.
Intro
Eylen's recent work with max skills numbers via emulator is a fantastic foundation to build a research project on determining what the best Doc D-DoT is purely in terms of damage output. I've taken the liberty of making all kinds of irresponsible assumptions and unsupported suppositions in undertaking this study in the hopes that cooler heads and wiser views would correct any of my mistakes and add insights.
And yes, lest we forget, let us remind ourselves once again that our damage comes from teammates and DoT's. We are healers first and foremost; damage is secondary. We do not kill; we outlast. We are strictly discussing our fourth option here.
Assumptions
I've made a number of assumptions in undertaking this analysis. I've had to draw on my personal experiences which are in no way representative, but by imposing the same bias across the board, I hope to show that relatively speaking, one weapon is in fact superior to another.
- The base stats are from the Solitus Doc @ Level 210 that Eylen sketched out.
- I have taken into account only easily available buffs (e.g., Extreme Prejudice, Brutal Thug, etc.) and a 145 Wrangle in determining how high a base skill can be raised.
- And then, in lieu of undertaking a detailed study a la Disquat to determine how much each skill can be buffed, I just added +110 to the Eylen Base + Buffs number. I reasoned that my 210 soli doc was able to twink on a ql205 Kyr Axe, which is roughly 110 over the Eylen + Buffs number. So all other weapons could probably be twinked by 110 (if not more) to determine highest QL equippable.
- In looking at implants for weaponskills, I have assumed that all Doctors would be using Symbiants in the Eye, Head, Chest, Left Arm, and Waist.
- I have further assumed that all Doctors would naturally prioritize nanoskills, including MC, over weaponskills, and that where Nanodelta conflicts with a weapon skill, a Doc would prioritize Nanodelta.
- Implants were assumed to be ql200.
- In running damage simulation, I have assumed 900 in Fling/Fast Attack, 800 in Brawl/Burst/Sneak/All others, 4% crit chance, and 800 in inits. This is approximately close to where Eylen's numbers come out. Obviously, items exist that buff these figures -- and I hope others will pick up where I leave off and add such details. All duration was set to 120 secs vs. 30k AC's. No damage-add items were put into the picture.
- New Stuff: I have also run a High-Crit setup, which assumes 8% from VE, 8% from MoP, and native 3% for a total of 19% crit chance, but reduces inits to 400.
- As is normal with damage simulators, the mob evades were not taken into account. Low AR may mean a number of misses which should skew results somewhat.
Results of the Study: Current as of 11/19/05
Due to space, I have removed the notes; please see the rest of the thread for detailed discussions.
Level 210 Doctor, Solitus
Low Crits Chart: 4% Crits, 800 Inits, 30K AC’s, AR as below, Burst/Sneak/Brawl: 800, Fling/Fast Attack: 900
Skill --------------- AR --- EQUIP --- Weapon --------------- Damage --------- Norm ---- Spec ---- Total -- Dualwield
1HB ---------------- 1126 -- 1448 ---- 220 Hammer 112 ------- 222-319 (222) -- 52860 --- 10089 --– 62949 -- 80567
1HE (Axe) ---------- 1126 -- 1361 ---- 205 Axe 240 ---------- 190-226 (190) -- 45240 --- 12716 --- 57956 -- 73034
1HE (Gelid) -------- 1126 -- 1362 ---- Gelid Blade ---------- 184-409 (89) --- 42960 --- .8592 --- 56160 -- 72015*
Piercing (Rapier) -- 1085 -- 1362 ---- 205 Rapier ----------- 189-231 (231) -- 45300 --- 12080 --- 57380 -- 72478
Piercing (PE) ------ 1085 -- 1362 ---- 220 PE --------------- 175-425 (425) -- 42780 --- .4278 --- 47058 -- 62939**
Shotgun (Kyr) ------ 1021 -- 1361 ---- 205 Shotgun ---------- 139-351 (351) -- 32640 --- .4896 --- 37536 -- n/a
Shotgun (Maw) ------ 1021 -- 1361 ---- Maw of Abyss --------- 184-503 (2) ---- 35316 --- .2616 --- 37932 -- n/a
2HB ---------------- .974 -- 1338 ---- 200 Sledge 74 -------- 253-369 (253) -- 54240 --- .7584 --- 61824 -- n/a
2HE (Kyr) ---------- .974 -- 1251 ---- 190 Sword 112 -------- 241-312 (241) -- 51660 --- .9909 --- 61569 -- n/a
2HE (FBR) ---------- .974 -- 1251 ---- Frost-bound Reaper --- 386-386 (0) ---- 79560 --- ....0 --- 79650 -- n/a
Grenade ------------ .974 -- 1372 ---- 205 Grenade ---------- 169-383 (169) -- 34510 --- .3570 --- 38080 -- n/a
Bow ---------------- .950 -- 1142 ---- 240 Double Nimbus ---- 324-326 (82) --- 43160 --- ....0 --- 43160 -- n/a
Pistol (Kyr) ------- .950 -- 1522 ---- 225 Pistol Type 4 ---- 169-249 (169) -- 34680 --- 11676 --- 46356 -- 67163***
Pistol (Flux) ------ .950 -- 1522 ---- 275 Flux ------------- 276-276 (369) -- 35352 --- .2946 --- 38298 -- 50081
Melee Energy (SOD) - .950 -- 1252 ---- Sword of Dusk/Dawn --- 250-750 (1) ---- 50640 --- ....0 --- 50640 -- 67518****
Melee Energy (Kyr) - .950 -- 1252 ---- 190 E-Hammer 112 ----- 211-258 (211) -- 44400 --- 14000 --- 58400 -- 73199
MG/SMG ------------- .950 -- 1251 ---- 190 Kyr SMG type 5 --- 157-252 (172) -- 32509 --- 20434 --- 52943 -- n/a
Heavy Weapons ------ .950 -- 1141 ---- 220 MBC -------------- 180-270 (270) -- 38640 --- 39488 --- 78128 -- n/a
Assault Rifle ------ .950 -- 1142 ---- 140 JAME ------------- 175-450 (15) --- 34987 --- 14196 --- 49183 -- n/a
The full notes are after the High Crits chart, which follows. Now, the High Crits data:
210 Doctor, Solitus
High Crits Chart: 19% Crits, 400 Inits, 30K AC’s, AR as below, Burst/Sneak/Brawl: 800, Fling/Fast Attack: 900
Skill --------------- AR --- EQUIP --- Weapon --------------- Damage --------- Norm ---- Spec ---- Total ---- Dualwield
1HB ---------------- 1126 -- 1448 ---- 220 Hammer 112 ------- 222-319 (222) -- 60480 --- 11232 --– 71712 ---- 91870
1HE (Axe) ---------- 1126 -- 1361 ---- 205 Axe 240 ---------- 190-226 (190) -- 51780 --- 14242 --- 66022 ---- 83280
1HE (Gelid) -------- 1126 -- 1362 ---- Gelid Blade ---------- 184-409 (89) --- 45960 --- .9192 --- 59760 ---- 76614*
Piercing (Rapier) -- 1085 -- 1362 ---- 205 Rapier ----------- 189-231 (231) -- 53220 --- 14192 --- 67412 ---- 85150
Piercing (PE) ------ 1085 -- 1362 ---- 220 PE --------------- 175-425 (425) -- 55100 --- .5700 --- 50439 ---- 77841**
Shotgun (Kyr) ------ 1021 -- 1361 ---- 205 Shotgun ---------- 139-351 (351) -- 43860 --- .6579 --- 50439 ---- n/a
Shotgun (Maw) ------ 1021 -- 1361 ---- Maw of Abyss --------- 184-503 (2) ---- 27510 --- .2620 --- 30130 ---- n/a
2HB ---------------- .974 -- 1338 ---- 200 Sledge 74 -------- 253-369 (253) -- 59972 --- .8364 --- 68336 ---- n/a
2HE (Kyr) ---------- .974 -- 1251 ---- 190 Sword 112 -------- 241-312 (241) -- 59100 --- 11025 --- 70125 ---- n/a
2HE (FBR) ---------- .974 -- 1251 ---- Frost-bound Reaper --- 386-386 (0) ---- 79560 --- ....0 --- 79560 ---- n/a
Grenade ------------ .974 -- 1372 ---- 205 Grenade ---------- 169-383 (169) -- 34731 --- .3405 --- 38136 ---- n/a
Bow ---------------- .950 -- 1142 ---- 240 Double Nimbus ---- 324-326 (82) --- 36927 --- ....0 --- 36927 ---- n/a
Pistol (Kyr) ------- .950 -- 1522 ---- 225 Pistol Type 4 ---- 169-249 (169) -- 39720 --- 22268 --- 61988 ---- 85819***
Pistol (Flux) ------ .950 -- 1522 ---- 275 Flux ------------- 276-276 (369) -- 26887 --- .3507 --- 30394 ---- 39335
Melee Energy (SOD) - .950 -- 1252 ---- Sword of Dusk/Dawn --- 250-750 (1) ---- 43095 --- ....0 --- 43095 ---- 57459****
Melee Energy (Kyr) - .950 -- 1252 ---- 190 E-Hammer 112 ----- 211-258 (211) -- 50820 --- 15712 --- 66532 ---- 83470
MG/SMG ------------- .950 -- 1251 ---- 190 Kyr SMG type 5 --- 157-252 (172) -- 37229 --- 21554 --- 58783 ---- n/a
Heavy Weapons ------ .950 -- 1141 ---- 220 MBC -------------- 180-270 (270) -- 46860 --- 41680 --- 88540 ---- n/a
Assault Rifle ------ .950 -- 1142 ---- 140 JAME ------------- 175-450 (15) --- 30600 --- 14238 --- 44838 ---- n/a
Notes
* - Gelid Damage reflects the 960 nuke proc, calculated as .08 x 960 x 60 for a single weapon, and .08 x 960 x 80 for dual Gelids. Many thanks to Thales for catching that error, which turned out to be significant.
** - Piercing Evil is Right-Hand only. To calculate dual-wield damage, I assumed that a QL 205 Energy Rapier w/o the 992 upgrade would go in the offhand. I then calculated the dual-wield damage by assuming 40 hits from the PE and 40 hits from the Rapier, then adding the specials from the PE. I.E., Dual Wield = .66 x PE damage + .66 x Rapier damage + PE Specials.
*** - The Kyr'Ozch Pistol dual-wield numbers were figured assuming that an equal QL Type 1 Pistol would be put in the offhand to add Fling. That dual-wield number then represents having both Burst and Fling as a pistol user. I.E., Dual Wield = 1.66 * Regular Damage + Burst specials + Fling Specials. This is a more expensive setup, and harder to do, but I felt it more accurately reflected the best setup for dual Kyr pistols.
**** - Note that the SoD dual-wield # represents dual-wielding two SoD's. The number will be different (and likely higher) if a Sod is dual-wielded with an Energy Hammer Type 112.
In addition, I removed the consideration for a Kyr SMG type 12, as Fullauto damage is not really taken into account in the simulator, and it isn't clear at all that Doctors could get a decent Fullauto skill. If anyone has experience with Fullauto as a Doc, please let us know.
For lowbies: Level 175 doc Chart:
Level 175 Doctor, Solitus
Low Crits Chart: 4% Crits, 600 Inits, 30K AC’s, AR as below, Burst/Sneak/Brawl/Etc.: 600, Fling/Fast Attack: 650
Skill -------------- AR --- EQUIP -- Weapon -------------- Damage --------- Norm --- Spec -- Total -- Dualwield
1HB ---------------- 848 -- 1117 --- 165 Hammer 112 ------ 169-247 (169) -- 32880 -- 5743 -- 38623 -- 49582
1HE (Axe) ---------- 849 -- 1031 --- 160 Axe 240 --------- 151-180 (151) -- 29400 -- 6749 -- 36149 -- 45948
1HE (Gelid) -- Not Doable
Piercing (Rapier) -- 807 -- 1031 --- 160 Rapier 992 ------ 154-188 (188) -- 29280 -- 7320 -- 36600 -- 46359
2HB ---------------- 756 -- .980 --- 150 Sledge 74 ------- 192-292 (192) -- 34620 -- 4821 -- 39441 -- n/a
2HE (Kyr) ---------- 756 -- .980 --- 150 Sword 112 ------- 192-252 (192) -- 34620 -- 5975 -- 40595 -- n/a
2HE (FBR) -- Not Doable
Melee Energy (SOD) -- Not Doable
Melee Energy (Kyr) - 694 -- .981 --- 145 E-Hammer 112 ---- 164-200 (164) -- 28020 -- 8364 -- 36384 -- 45723
Grenade ------------ 736 -- 1101 --- 165 Grenade --------- 139-318 (139) -- 23838 -- 2055 -- 25893 -- n/a
Heavy Weapons (MBC) -- Not Doable
Bow ---------------- 740 -- .931 --- 190 Double Nimbus --- 260-264 (67) --- 26964 -- ...0 -- 26964 -- n/a
Pistol (Kyr) ------- 639 -- 1191 --- 170 Pistol Type 4 --- 130-192 (130) -- 21060 -- 5070 -- 26130 -- 38414*
Pistol (Flux) ------ 639 -- 1191 --- 260 Flux ------------ 251-252 (339) -- 20610 -- 2061 -- 22671 -- 29540*
Pistol (CDR) ------- 639 -- 1191 --- Custom Desert Reet -- .65-143 (162) -- 10974 -- 4902 -- 15876 -- 19534
MG/SMG ------------- 694 -- .981 --- 150 Kyr SMG type 5 -- 124-204 (124) -- 20827 -- 8968 -- 29795 -- n/a
Shotgun (Kyr) ------ 744 -- 1031 --- 155 Kyr Shotgun ----- 108-272 (272) -- 20400 -- 2720 -- 23120 -- n/a
Shotgun (Maw) ------ 744 -- 1031 --- Maw of Abyss -------- 184-503 (2) ---- 22618 -- 2104 -- 24722 -- n/a
A. Rifle (JAME) ---- 644 -- .971 --- 140 JAME ------------ 175-450 (15) --- 27081 -- 8238 -- 35319 -- n/a
A. Rifle (Kyr) ----- 644 -- .971 --- 145 Kyr Carbine 13 -- 121-240 (121) -- 19411 -- 3870 -- 23281 -- n/a (Plus FullAuto)
/bio