Yes Cub I agree... but the problem I see is that for overequipping guys to have fun and challenge FC had to rise the difficulty. So now, that's my opinion, you cannot simply say "overequipping is not my problem, I do not have time to do that, I want to have fun even with 2 hours of game each week". If the game balance is affected by hardcore gamers then others (majority or minority I don't know) have to try to do the same overequipping, just to survive. This ask you (me) more game time, and depending of your irl character, more or less fun. If I don't like that, my only choice is to play the way it is, without whining or crying. It's exactly what I do. At least, it's what I want to do.
But with 5-10 hours each week (the time I have) is overequipping viable ? I don't think so. It takes more time. And it's my problem, yes, BUT...
But the point is that AO game-system (with green-yellow-red mobs and implants and buffs and...) drives to
1) overequipping (it was planned with implants) and it works well for a lot of people.
2) and require you to have the right power for your level. Green-yellow-red is only determined by your level. Not by your profession (I find that strange, by the way, a doctor is by definition less powerfull than an enforcer, no ?), your breed, your hit points...
In a classic system, you choose the monster you can handle. If you are the kind of player I am, you choose easy monsters (low xp but more than 1 xp), and sometimes harder. If you are at the top of the possibilities of your character, because you spent a lot of time for it, you will progress more, and struggle against harder mobs (because you have a very good weapon or a very good armor or a very good buff). Level is only an indication of power.
In AO that does not work ! A grey monster is, for me, dangerous. Well, I might be dumb or play like an a**hole, whatever, in AO I cannot enjoy killing an easy mob, because it gives me 1 xp !!!
I'm not against overequipping. I'm amazed too see how people can handle such complex combination of buff+implant+... and how much time and interaction it ask.
Maybe a solution is to had a category between green and grey mobs, in place of nerfing overequippers.
I hope you understand what I mean, and, in a way, why some players are unhappy.