I'm trying to figure out how the QL applies to the stats on a gun. For example, a QL 31 rifle I have has damage stats of "1-80(100)" (don't qoute me on that, I'm not looking at the game right now). My understanding is that the 1-80 is the 'normal' damage range, and the (100) is the 'critical hit' damage. So, if these are cumulative stats, then the maximum possible damage should be 180 (assuming the formula is to add the max normal and crit together). During combat, I've been able to hit for 290+ on occasion, so obviously I don't understand how the stats work. Can someone explain them to me please? Thanks!
More info: My char is a Lvl 36 Adv, in case that somehow has an impact on using a QL 31 rifle.
Another question: Do the Skill Points affect the damage and special attacks or do they only apply to your ability to equip an item? For example, if the rifle requires a minimum of 100 in Rifle Skill, and say 80 in Fling Shot -- will using IPs to up these values have an affect or not? (ie, does having 120 in Rifle instead of only 100 make it do more damage?)