yes I know that I am relatively ignorant of HOW agents do what they do, never said it was easy, but it IS garunteed to win all pvp fights.Originally posted by MSag
Yazule: You point out what you think is imbalances, but its obvious you dont know much about agents. You dont realize what it requires to summon a demon at 135.
Fact is:
- Agents nano skills cap at around 500 until 150.
- If you specialize you can get about 2 above 600 with ql 200 implants (shiny or faded + bright nanoclusters in each). All 6 nano skills have their shiny slot in head, means you cant get all 3 in more than 1 skill.
- Demons require 860ish mc and t&s
- Getting that requires you to go trader 30min then plunder and divest right before it wears off
- Then you can summon it right after FP trader wear out and if you can get infuse or mochams on before they wear out.
- Cant root while in FP:MP
- Demon wears out at about same time FP:MP wears out, wont be able to resummon
- Patch message when they removed agent ability to summon engineer shells specifically stated MP pets were only pets agents would have access to.
- Agents can max have buffs from 2 professions at same time realistically, without outside help. How often do you get buffs from other professions before you PvP? I think most PvP'ers just ask ppl and get them anyways, I would.
- Agent weapons kinda suck at higher levels. A mausser is more powerful than a stigma rifle. A vektor shotgun is way more powerful than both those.
I dont mind if they make it so that plunder and divest (and only those) wears out when FP:Trader wears out. Solves that problem, I dont even bother doing it its to much hassle. To be able to just go FP:MP cast and summon demons without outside help or above trick probably require lvl 190+ and specialized implants if at all possible (I'm not even sure it is).
Seems FC is gonna comply to your wish anyways, then its getting hard to find reasons to play the profession. Then agents are just lousy soldier wannabes who can buff.
Many MA's wait a half an hour between kills for dimach to recycle too btw just to point out that agents are not the only ones with massive time constraints.
Actually the deamon is just the icing on the cake, it is the healer pets that define the imbalance to start with. I have fought the same agent using meta pets since he could only cast a grey healing pet and we found that we were very well balanced WITHOUT the pet and he was killable with the pet but only about 1 in 10.
The problem that I see is that the combat classes (Agent, Enforcer, Solja, MA) should all have a decent chance of winning a fight against another. Otherwise it is too unbalanced for pvp. I played UO for years and they still dont have the mage/warriror ballance down. It is a tough road, and I dont advocate nerfing, but things like the old MK shield needed it, and meta pets now. The reason for this is how exactly do you intend to beef up the other classes to compete with that? hmm, you cant without upsetting pvm massively.
Thank you for your informative post Msag, I am more than willing to civily discuss the situation with anyone that has a higher intelect than the name calling that *someone* on the boards seems to need to resort to in order to try to look like he can win an argument.
I am sorry that you dont agree with my meta pets opinion, I do think that agents have gotten the most nerfing in the game, but in all honesty they were virtually unbeatable in pvp (still are actually if it is a smart agent). I dont think that it is a reasonable thing. I wish they could just beef up the other classes to fix this, but honestly I dont see how they could. If you have any suggestions I am all ears.
Is FP and concealment still messed up?