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Thread: How to improve solo and team missions.

  1. #1

    Lightbulb How to improve solo and team missions.

    Solo missions

    1° Key is not duplicable.
    2° XPs are 2 times what they are now (solo missions are not appealing nor rewarding at the moment, grouping should not be required like it is now)
    3° A room heavily guarded has a chest with loot relevant to the profession of the mission owner.
    4° Mission difficulty is related to the profession. Missions with the same mobs for an enforcer or a doctor have to come to an end.

    Team missions

    1° They are already ingame, they are named "Individual missions"...
    2° No token, or token for everybody, but not a token for only one player.

  2. #2
    Team missions should definitly give tokens to all members of team as well as an equal amount of reward to each member (the last is probably best done by not giving item in team missions, but increasing amount of monetary reward).
    On team missions all member should automaticaly have key and mission location.

  3. #3

    Honestly,

    I could care less about team missions.

    The problem is individual missions IMHO.
    Some classes have no problems, but past level 100 I know many people who spent hours having their butts kicked but greens and greys, for ridiculous XPs.

    Stop the forced grouping, now !

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