Loved the book, which really surprised me. Fiction based on game universes 100% consistently sucks. This was actually fairly good science fiction.
Mostly can't stand the movies. The actress who's providing the voice of Elena Oak should be shredded, dehydrated, reconstituted, and fed to wolverines -- unless she's trying to make Elena sound like a mental defective. I also find it incomprehensible that someone could get in trouble for selling weapons in Tir, when in game half the economy consists of selling weapons. And to pick a nit, did anybody besides me notice, in the chess game, that the pieces moved before the move description was complete? Bad animators. No biscuit.
In software, I wish to high heck that you'd update the misssion texts to reflect the last months' worth of politics in the storyline. What's his name of the Sentinels non-stop rants about driving the Omnis off the planet should now make him as thoroughly persona-non-grata with the Council as Portman, but it's still there on the header of about 5% of the job offerings. Also, in the storyline "Boss" Ross is talking all conciliatory, but in the mission briefing header he wrote, it's all catalog of grievances and why Omni should never negotiate. VERY inconsistent.
I also find it amazing that in 75% combat zones, despite the cease-fire, NPCs from other factions are open season. During missions, that makes sense; when you're sent into a mission, you're not blazing away at the other side, you're blazing away at saboteurs or thieves or whatever. But just walking along the road from Inquisitive Wasp to Tir? Or selling Bronto-Burgers outside Galway Castle?
The programmer in me understands it: to the software, mobs is mobs, and animals are just neutral mobs, and cyborgs and mutants are just neutral mobs with higher than average aggro. But as a role-player, it's bothered me since the first day I was on.
I've only made it to one in-game event, one of the faction-leader press conferences. Unfortunately, none of the people speaking seemed to know the slightest thing about the storyline (or politics, or public speaking in general), so the quality of their role-playing was so awful that I left after 20 minutes. But other than the fact that so much of the story background is only available in a separate $30 hardback, very little of that is Funcom's fault.
So all in all, a mixed review, propped up by the book. But I'm willing to be a little more patient; sci-fi series usually suck in their first season.