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Thread: Max Fling, Burst, etc ?

  1. #1

    Max Fling, Burst, etc ?

    I have one question that's been on my mind for quite a while.

    Can someone let confirm whether there is a need to MAX fling, Burst, and such special attack skills ?

    Does high value in such skill lead to more damage ?

    Or do we need to just put enuf IPs in them to fullfill the Reqs of the weapon we need to equip ?

  2. #2
    check the stats of the weapon you are using, and look at it's dependencies.

    It might say something like Damage (Ranged Energy 50%/Burst 50%)

    So the weapon damage depends on just those 2 skills, and upping, say, fling shot should not add to your attack rating.

    I say should, because things change so much in this game, that with the next patch this may be totally false...

  3. #3
    It totally false allready ;P The attackrating dependancies dont include specials....like burst, fling, brawl etc...just weapon skills like 1H Edged, Hvy Weaps, (Rider Execs have 66% 1H edged/ 33% Hvy Weaps). As for the original question..i think so..atleast brawl and dimach does more damage as you up your skill. Hope this helps.

  4. #4
    Originally posted by Fleh
    It totally false allready ;P The attackrating dependancies dont include specials....like burst, fling, brawl etc...just weapon skills like 1H Edged, Hvy Weaps, (Rider Execs have 66% 1H edged/ 33% Hvy Weaps). As for the original question..i think so..atleast brawl and dimach does more damage as you up your skill. Hope this helps.
    I know about the brawl and dimach part. I was thinking... maybe it should be the same for fling and burst ?

    But then again... brawl and dimach are not dependent on the type of weapon u're using... while fling and burst are.

    So... I wonder....

    Could some DEVs or FC people.. or any players who had tested it out comment ?

    IPs are so preciously limited that I couldn't afford to "test" them out right now. (I would do so once I have some IPs to spare)

    Thanks.

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