(reposted froma reply to a thread in game-mechanics, more appropriate here)
Knowledge is Power 'n all that
Allowing an enemy to 'T' you is like
putting a big 'GangBang Me First'
sign in the Docs . .
We want strategy!
I want to be able to throw an omniMed
cloak on my nano-enforcer to really give
those clanners a nasty suprise >: )
"nanobreed. . waitt armor .. omnimed cloak..
must be a doctor, right?" SURPRISE!
*WHACK* *WHACK* *WHACK* *WHACK*...
lol
please,
hide the profession info from opposing sides
give us some chance to use psychology/strategy here
picture the battle scene
where a team of clanners out to hunt encounters a team of omnis
a couple guys in nano-armor .. docs? NTs? MPs? nano-enforcer? (lol)
a couple guys in omnipol .. one has a sword .. adventurer? enforcer? possibly MA?
choices must be made quickly .. players must watch other players
and react quickly to the enemies actions..
frantic team communication as individuals start to figure out
(or take wild guesses at) who is who .. a fluid dynamic battle . .
instead of the situation now where the 'order of aggro' is predetermined by the 'T' button.
Players are smarter than mobs
we dont need a hatelist of who to attack first
We should have to figure that out on our own