I was toying around with this idea for a little while, and I thought I'd post it here and see what you thought about it.
I'd like to see missions have an impact on Clan/Omni players. When an OmniTek employee successfully completes a mission, something bad should happen to the clans. I've come up with a few ideas for missions, but there are some problems with them, so I'll start with some "safeguards".
Missions will only affect players in the same titlelevel range
Missions can only affect a player X number times per day (lets say at once) for each type of mission.
The mission will name the Clan/Omni employee that will be targeted. Only his first and last name will appear, not his nickname.
Okay, here is how the mission will be set up...three types:
One:
Bank hacking
The mission objective is to reach a specific terminal and hack into player Xs mission. If completed successfully, the player will get a message like this:
"Rubi-Ka Banking Service: We regret to inform you that we have detected some tampering with your account. All records have been lost"
The player will then lose say, 3% of his money.
(Remember, the player can only be hit once per day)
Two:
Scanner hacking
The mission objective is to hack into the Clan/Omni' Scanner and wipe a player's record. If successful, the victim will get a message like this.
"Warning! Your file has been deleted from our database. Please find the nearest insurance scanner immediately! Currently using a backup file."
If the player dies, he will go back to 1xp instead of where he last saved (like when you die right after you level...)
Three (most controversial i'm imaging):
Insurance Records hacking
Same as #2, but instead the player will lose "insurance" coverage on one of his items or nanoformulas. If the player dies before rescanning, he will lose one random item when he respawns.
Reason for #3 is that there is little loss or fear of dying. You die, and like in Doom, you just seem to pop back without losing a thing (okay, in Doom you lose your weapons).
This will make doing a mission feel more like accomplishing something, since you are hurting the other side. One thing I'd like to see, is the player knowing who swiped his bank account, and then posting his OWN mission for something to get the guy back.
I think that these penelties are minor enough that it wouldn't destroy a character, and meaningful enough that players would find fun and fulfillment in doing it. Plus, it would give the players a reason to hate the other side...and it would give the players a reason to be NEUTRAL!