1:st, Let the game be as it is. It will never be balanced. Neither UO with mages vs warrior have never been balanced. Will always be like that. Or are you actully telling me this game has been balanced since it came?Originally posted by Kuroshio
First off, you didn't asnwer the question asked. The question wasn't "What is the game about?". THe question was "What do you suggest the developers do to keep the game playable and balanced?". So can you answer that question?
Second, I'm pretty positive I've been playing these types of games longer than you have. I had my copy of UO 2 days before release thanks to a friend that worked at CompUSA. And I played on LPMUDs from 1989+ before that. Beta AC 0. Was accepted for EQ beta but was moving at the time. Beta AO Phase 2. Beta E&B. Currently in beta for a couple games whose NDAs prevent me from saying much of anything. So I'd try another tack if I were you.
3rd, the game you just described focuses everything on the items a player has. That is a dungeon crawl, not a RPG. In a RPG, the focus is on the skills the character possesses. In a dungeon crawl the focus is on the items the character has. You ware the one that wants to play a dungeon crawl.
If we WANT balancy then IPR is another must have. So each player can get their Proffesion weapon. So each player stand a equal chance to the other player.
2:d, You can say you have played every chat mmorpg out there for all i care. I still dont belive you when you talk about balance and nerfing like that.
and 3:rd. Stop being a such newbie will you. Stand for what your saying. Do you want a player to level up, get gears with no chance of change to just reroll the game later (dungeoncrawl) or a game in movement were you always can change yourself? (not dungeon crawl, but rpg) I can argue with you forever. Doesnt change my opinion. Your totally outwrong with your statements in this issue when it comes to your talk about nerfing and balance.