/rant on
I am not a happy camper!
I joined a guild for the first time couple of days ago, threw up a couple of towers and really feeling welcomed, and thought, hey, this guild lark isn't half bad and land control - i like it..
So, wondering when I get to defend the bases and bond with my new guildies, and a sinking feeling hit me reading these forums - 18hrs @ 100%.. 5hrs @ 25%.. 1 hr @ 5% (or whatever the frell it is) - adds up to 24hrs is my point.. my guild's base is attackable at some godforsaken hour in the morning, just before the sun comes up and im dragging my arse off to work - I will never be there to defend it!!! I work full time - my all-nighters are pretty rare nowadays (cos it takes me a whole flippin week to 'recover'..).. just ain't gonna happen.
So... what? I have to find a guild within my 'time zone'?? But I don't want to leave - why the feck should I based on time zones?! So I resign myself to sneaking onto the site when I get into work to check to see if the bases are still standing.. not that I can do a flippin thing about it if they're not..
Please someone tell me I'm wrong and being a complete idiot..
Or failing that, why it's a bad idea to have cycles of 23hrs, or 25hrs, or 20hrs - just something so that one day I'll actually be of some use to my guild in protecting our base..
I know, I know, timing should be considered when setting up a base, but what about new members..'ooo sorry no, we'd love to have you, but - wrong time-zone, sorry..', and it's only a game, yada yada, but it just strikes me as jolly unfair! dammit!
Hmmpfff!
/rant off