Ummm... NTs have nullity, layers, AC buffs with HP buff, roots, calms with big init debuffs, blinds, stuns with dmg and shorter recharge, better evades buff, nanoskills debuffs etc. Crats have roots, mezzes with big init debuffs, snares, AoE versions of the crowd control stuff, demotivational speeches, stuns, big DMS buffs in the motivational speeches etc. Docs have massive init/dmg debuffs and great heals. Engis have AC buffs, Reflect AC buffs, Specials shields, AoE Blinds, AoE snares round bot, AC reducing auras etc.
Which profession did you think has a worse defence against weapons users?
MPs have.... ummm.... a damage init debuff that removes 37 dmg plus a bit off weapons inits, a short duration stun that kills our ability to nuke/debuff because of its massive recharge and a small evades buff. Oh - and in theory we have the creation weapons that give a tiny buff to AC plus a bit of DMS or HP... but we have to sacrifice our real weapon to use them and they do so little damage (melee at that lol) that they really aren't an option in PvP. We have a Psychosis pet of course that has no effect in PvP and just doesn't work in PvM (and never has worked according to FC).
So that leaves us with the Heal Pet... which in PvP can be calmed/rooted/snared/mezzed/scared/initdebuffed by just about every single other profession in the game - except the soldier I think. Everybody else can take it out of action more or less. Once the heal pet is out of action in PvP we have no heal, no AC buffs, No reflect buffs, No HP buff, no emergency nullity/evac, no decent init debuff, no root, no calm, no snare, no blind, no DMS buff, No crit reduction aura, no specials shield.... nothing.
Oh and did I mention we have the worst weapons skills in the game?
That's the issue being highlighted here. If you'd like to suggest a profession that has less defences against weapons users - please do