I have a question concerning Implant Disassembly Clinics and their usage. I am a level 171 engineer and, naturally, have invested a great deal of IP and time into tradeskilling. I do this primarily for the benefit of my guild, and rarely to earn personal profit from any other player. Nor do I practice tradeskills for the purpose of gaining XP.
My question is this:
Implant Disassemly Clinics have a WEAR requirement of Fixer, but do not include any class restriction for use (according to the description of the item). Now, with the rumors about that some individuals have been punished by Funcom for using this item to powerlevel, and the additional fact that many bugs are not "common knowledge" (ie. does not work as intended), I am very interested in clearing up my personal concern of whether or not I would be allowed to use this item LEGALLY to strip implants.
Raising B&E is not a problem for me at L171, and naturally using this item would accomodate the fact that I can also assemble QL200 implants without outside help. The ability to also strip them would be a nice skill to offer my guild. We do have fixers available, but only one or two. This means that many of us are left searching for quite some time outside of the guild to have a "throw-away" implant stripped to usefulness.
I am not asking about the question of powerleveling via tradeskills, as that would be a separate discussion. I am simply concerned about whether or not Funcom intended for the clinic to be useable by ANY class that can meet the B&E skill. I have not done so yet, and will refrain from doing anything that would be deemed an "exploit" in game. Any feedback on this would be welcome, especially from a Funcom representative.
PS: I am not sure this is in the correct forum.
~Caddy