With full damage battles would be too short. As things stand now, to kill somebody in a tower war or at camelot, you have to work at it. Press Q 123, reload next isn't any fun.
As to the LLTS, with 1/2 crit those were nerfed, the newer scopes add more AS which for many of us is more useful.
Fact is with 100% damage, you would have docs with maxed AS skill doing one shot kills on agents, fixers, nts, etc, and can you imagine the howl that would cause?
Bring back "full crits"?
No. Let me explain. With new rules, your effectiveness in combat depends on attack rating and specials, and not as much on crit or die weapons (missile raid, nova flow, hgb). You have to whittle your oponent down and know when to fire the special off in between heals.
The new system requires more work to get a kill, and lots more time molding your character to the battlefield.
Heals. Keep them in there. 100%. My doc dies on the battlefield when 2 or more people isolate me and pin me down. One on one he's kinda tough. So what, I don't dual the doc, I just fight side battles. Keeping people alive longer makes fights last longer, and makes the battles more challenging. Halving heals would only serve to cause quicker deaths and make for a different playfield experience and classes that are based on having heals like adventurers and MAs would be gimped even further.