After u have done one mission u have done them all. 80% of the XP gained in AO is gained through missions. That bassicly means that 80% of the xp gained was boring. It felt like work. The only reason u do it is because u feel u get rewarded by lvling.
But why should lvling be boring? Why should anything be boring?
After u have camped a low lvl unique for days to get a thing u need u feel happy because u finally got the item. However u have bored ureself to the bringt of inzanity getting that item.
But why should getting items be boring? Why should anything be boring?
After u have helped 30 other people taking out a lvl 300 boss only 1-3 people get anything out of it. U bored ureself to death doing this but u did it because maby u would get something.
But why should so few get anything out of the time spent by so many? Why cant lvl 300 Bosses drop same amount of stuff like mission bosses do? Now THATS a raid!
I think u all get my point here. I just think that we need a few adjustments to how things are done in this game. Afterall this is a game and we play it to have fun. Why do we have to pay with 3 hours of boredom to get an item we want when we can pay with 3 hours of fun to get that item?
Missions need more to it than just killing. Take out half of the mobs and replace it with tasks that give all-together same amounts of xp as the mobs u took out would generate. Tasks that needs tradeskills, lockpicking and what have u.
Big uniques need more loot pr kill to make more people happy.
Small uniques with random spawn are needed all around Rubi Ka to promote adventuring.
Dont u guys think it would make AO more fun? Thats what this is about. FC want us to stay as long as possible on the servers and if they make the things we do more fun and awarding then I wouldnt mind staying longer!