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Thread: Bring water vehicles into the game.

  1. #1

    Bring water vehicles into the game.

    Right now water vehicles are unused.

    Make boats cheap enough and fast enough and they'd be a viable way for to get around. They could be geared towards lower (yalmless/gridless) levels and it would add a little more interest and variety to long journeys.

    Seems like you could a whole new dimension to the game just by tweaking the existing boats.

  2. #2
    Yeah, the biggest problem with water vehicles is they use IP, and there's no point to them.

    Yet.

    (Hmm... anti air missiles and a river you need to cross in a hurry... could force people to use them.)

  3. #3
    The problem doesnt lie on the vehicles, but on the geography of RK. There really is no big mass of water that has to be regularly crossed.

  4. #4
    hmmm how about amphibious vehicles which require land and water vehicle skills

  5. #5
    /me Casts QW (Quantum Wings) and then equips the hydro vehicle. Always fun =)
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  6. #6
    Would be nice if something that was part of Shadowlands incorporated a lot of water.

    Or maybe if some cataclysm would redefine some areas or bring some new areas into play that are like bogs and marshes. Maybe all the Notum mining causes people to investigate the possibility of underwater mining?

    ...and then we can have boats, and submarines, and mermaids, and giant squids, and...

    ...uhh, yeah. Anyways, bump to finding some way to better use the water vehicles.
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  7. #7
    Originally posted by Lord Tritoch
    /me Casts QW (Quantum Wings) and then equips the hydro vehicle. Always fun =)
    Hehehe, ever do that and then use your water vehicle to hump a yalm?
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  8. #8
    I think they should make the hydro vehicles submersible, and then put underwater area's. Like a cave that you reach at the bottom of a lake that leads to a new dungeon... or something .
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  9. #9
    I vote for the overcraft.

    Some speed boost.
    Float over water or land.

    Require a bit of Water and a bit of ground driving.

    Cannot go above forest, buildings or mountains.

    Might be difficult to implement as you need a way to make a clear distinction between passable and unpassable terrains.
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  10. #10
    Originally posted by Edvieira
    The problem doesnt lie on the vehicles, but on the geography of RK. There really is no big mass of water that has to be regularly crossed.
    Exactly

    PS: Ferry from Harry-20k-ent is pretty nice for low levels

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