Yes, you read it right. I can hardly believe it myself that I wrote that, but I have been playing now for 12 hours in a row, and I just must say this.
First of all, thank you for fixing the missions. It is great to be able to do a mission and know you will be rewarded for it again
Second, thank you for fixing the mission ranges. Now, instead of finding three missions to exactly the same location, normally waayyy off, every time you try a mission compooter, it really is a good mix of missions in all different distances and rewards. OK a lot of clothes and few useful bits, but still, I do it for the money. If I want money, I take longrunners, if I just want a mission I take a shortie... And I can almost choose where I want to go, every time I pick a set, not haggle for eternity until it shows up. Beautiful work there
Third: I play a doctor, lvl45. I LIKE the aggro we have.. It is a perfect balance between easy and REALLY hard. And it ALL depends on the group yer fighting with, not a squat the programming, or aggro percentage. Yesterday I played with a really mature, good teamfighting groop.. We all got three levels in a couple of hours, and did not loose one guy. I had a rough time ONCE in three-four hours. I lived, but it was rough, thats all. Today, I went into another group, bad teamplayers and greedy for multimelee... And I got whacked in ten minutes because of mass aggro. Reason? Bad programming? NO, bad PLAYERS! Pulling 6-8 monsters cause the doc had it so easy healing when it was 2-3 monsters is the most stupid fighter classes can do.. If they do it, and the doctor accept that, they are stupid. I do not want to hear anymore about a mechanics bug in doc aggro, it is not faulty. The players are.
And the players with me yesterday knows what I am talking about, it was perfect teamplay..
So again, thank you. After this fix you have done... It has been a joy to play. I KNOW there are still a LOT of major issues to take care off here.. But I thought you needed to hear something positive in the middle of all the problems, as well.