I've become quite concerned lately as to the direction of role-playing, PvP, and politics in Anarchy Online. Please excuse the title of this thread, but it is a direct quote from the story designer.
I would like to pick apart an article, written by Gaute, and see if it still hold true today. This is coming from a pre-release player, and a long-time fan (I couldn't wait for AO to come out so I could leave UO!).
/me warps back to 99/00
By Anarchy Online's story director, Gaute Godager
In Anarchy Online there is a setting, a story and a conflict. Here I will focus on the conflict. The two sides of the conflict are Omni-Tek and the Clans. You can find aspects of these sides in any epic struggle, in real life and in adventures. Usually they take the form of good vs. evil, or dark vs. light.
Usually great stories work like this, yes. Sounds good so far! When is this game released?
(Tolkien's The Lord of the Rings, has it: The Free People of the West vs. Sauron and his Hordes. WWII has it: The World vs. Hitler etc.) But many times in real life, they also come as a struggle between various shades of gray, where no part can be defined as the "good" or "evil" one. (The sad conflict of Northern Ireland, for instance.)
Shades of gray? Nah, we have that in every other MMOG out there. Give me something to actually ROLE-PLAY! If I chose Omni, I'll be like the "evil galactic empire" in Star Wars! Pure evil! Woot! This game sounds awesome!
In Anarchy Online we have, after much discussion and much hesitation, decided to go with two clear-cut sides - one Light and one Dark. If you want to affect the game's main storyline, you will have to choose sides!
The choice not to choose is of course allowed too. But most likely, that will be a stand on the sidelines, rather than a stand in between.
So, there won't be a bunch of neutrals running around claiming to be "mercanaries" and attacking both sides? Awesome! So, if I chose to remain neutral (which it says I can), I'll have a tough but managable life? Okay, sounds like AO on the "hard setting"...This sounds awesome!
Anarchy Online will follow a 4-year storyline, with episodes and seasons (very much inspired by some well-known, long-running series on television). The shifting tides of player allegiances will direct the story, along with our story staff. Which side will win has not yet been decided. But, make no mistake about it, one side will win! We have a solid goal with our story, and a clear-cut conflict. (No sissy "shades of grey" with ensuing Player Killer / Not Player Killer conflict…)
Holy Shnikies! A solid goal? A clear-cut conflict? A Story??? I'm in heaven! Sign me up, please!!!
The conflict is, again, between the Clans and Omni-Tek. It is in one sense political, but is not real life! The dark side is the Dark side. The good characters must strive to be Good. It is designed to become a heroic tale of epic struggle. It must be grandiose, without the muddled "all sides have some merit" tactics of everyday struggles.
Yeah, I hate that "all sides have some merit" BS. I'm glad you're leaving this stuff out! You rock, FC!
This is a grand adventure in the Tolkien-Star Wars-Babylon 5 sense! (And what a legacy it is!) You know who you are! Right now, you might wonder who would want to side with the dark Omni-Tek® corporation, for instance. My guess is that, after reading our column on choosing sides, it might be YOU!
My God, UO sucks!
/me grabs some tissues, the latest issue of PC gamer with AO screenshots, and hits the privacy of the bathroom...
/me warps back to the future, to his release-day-born, level 172 neutral trader...
Without becoming long and winded, does anyone see any of the action, story, or conflict in the game as it was intended? I am appalled that this game has become the mockery of what it was intended to be (even up to release and beyond!).
While many recent game-play changes have truly improved just that (game-play), where is the EVIL and GOOD? Where are the neutrals on the "side-lines" (rather than knocking down omni/clan towers)? Where is the story? Where is the RP?
/me listens to the word on the street:
"But I play a GOOD Omni!"
"Yeah, I'm neutral, but I'm a MERCENARY, so I can attack both sides!"
"Down with Radiman!"
I understand the power of role-playing, but it is getting rediculous! Where are our "clear-cut" roles and story line?
Sorry for the rant!
Provisioner