There is now a year since Krompen was born. 20/1/2002.
Seen that there is a lot of wishlist about pet behavior changes, but i have a few others of my own.
1. Curse of Chronos:
Never really did understand what this buff was good for. I remember the time when I tried over and over again to get it, got it, just to find out that it is totaly useless.
The only thing ive found out that this buff is useful for is to get rid of agro (sometimes) in team missions, nothing more.
If you are in pvp you can use it for getting in 1 more hit at your 'enemy', and that hit must be with your hand weapon, and there is max 1 hit you can make in the time the Curse last, just to find out that you cant throw 2 nukes because you are recharging your nano skls.
What i want:
If this nano is just ment to calm mobs for a wery short period of time, then plz make the time long enough so we can at least calm 3 mobs and still be able to run through the room. Or, calm an opponent for enough time to be able to change menu in the shortcut bar to choose another macro within the lasting time of the Chronos. In simple words, make it at least usefull for something.
My suggestion:
Make it with the same time stats as the Nuke nanos, and maybe it would last for 30 sec if not interrupted by med kits etc. Recharge time should also be the same time as with the Nuke nanos. Then we are able to use it as a weapon, and not just as a showoff who makes a cool cloud around the target.
2. Hand Weapons :
The MP is brought to the world with a shield, and later on he can create more advanced shields or staffs. These are all Melee weapons.
The MP is what i would call some sort of a wizard, and i think that is allso the thoughts of the ppl who made the proffesion MP. All wizards in films allso use staffs, so the Weapon the MP can create is within the right line for beeing a wizard.
My point with this babble is:
-Take for example a MA who naturally is supposed to be using Melee weapons. He go the skls that is naturally for him to use green so it will be natural for him to chose what weapon class to use.
-We, the MP, was as earlier said 'given' a melee weapon from day of birth, but if you look at our weapon skl i cant find no color on the melee skls that tells me this is something i should raise !!!!
I dont, but the 'regular' MP today lvl 150+ uses what i call Machine guns. Reason, they do lot of dmg, doesnt inflict to much with the nano skl raising implants, do ok dmg, and they dont give you that bad either.
My suggestion, and what i want:
Make our melee skls at least dark green so we can more easily equip these items, and get higher AR.
We should also have some melee buffs. Not like if were a MA (since a wizard is not really a class who is supposed to be do that much fighting), but some, so we at least can have a litle of the advatges as the other proffesions have.
Just imagine if Gandalf showed up on Rubi-ka. Do you really think he would come with a ql 200 Machine gun ? I dont think so, but that is how i see a lot of my fellow 'wizards' equipped nowadays (no offense to you who are using 'machine guns', its funcom who made it to be more natural for us to use those weapons, and it is up to us to tell them what we think about how things are).
That was all