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Jan 10th, 2003, 07:08:18
#41
Supa Leet
Originally posted by Jynne
IBeing unattackable while you walk through the enemy's towers and see who's there and what professions they are, by the by, is a nice advantage.
You know if LOS wasn't bugged and you could actually use sneak
to travel through enemy territory, there wouldn't be a need for
this, did anyone here think of that? It's simple recon, yes, but the
examples stated above were not intended. Is it an exploit? No..
Not anymore than Treatment Clinics or Comp Lit buffs were...
However, I would be willing to be that it will be fixed. As it should.
They should make it where, if in teams, the PvP range is in that
team's level range. Let me be more concise and give you an example.
A level 50 and a 150 group. PvP ranges for this group is whatever
the 50 can attack, lowest, and the 150 can highest. It sounds like
a bad idea, but here's the catch. You cannot *initiate* combat if
they are too low for your PvP range, but you can respond. If they
are too high, you should get a pop up or something to let you
know you're about to be severely ****** up beyond all recognition.
Or something like that.
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Jan 10th, 2003, 13:13:23
#42
This whole thing is a big mess, cant they just make it so that I can only heal / buff / attack ppl in correct PvP range regardless of who they or I am teamed with? Seems like a very simple solution to me instead of making the rules completely unintuitive for us to understand, I just want to fight not sit 3 hours to figure out who I am allowed to attack or shouldnt be allowed to attack etc.
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