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Thread: Also: OVER EQ: XP: Etc.

  1. #1

    Also: OVER EQ: XP: Etc.

    What are your view on over equipping.

    How do you feel when the day you can wear a ql 200 weapon the totally screw it for you and cannot wear it, but the people who have taken advantage of the easy over equiping like me.

    Now my brother will beable to equip my ql 200 hammer at lvl 65-70.

    It is the same for hunting.
    Medusas was a total "hickup"

    Now that xp is hard to get and it wasnt like back then, how does it make you feel?


    I am for one slightly anoyed that people have had the chance to do so, and then when I come around to it im too late.

    I am not ranting, just mearly wanting to know your view.

  2. #2

    Re: Also: OVER EQ: XP: Etc.

    Originally posted by Cloudeh
    What are your view on over equipping.
    ... I am not ranting, just mearly wanting to know your view.
    Ok, my view. They have to level the playingfield [you know, balance] across the professions. Either change the game mechanics so that MA's and NT's can overequip to deal out damage or nerf the others. I prefer the former but will settle for the latter.

  3. #3
    Not to be....whiney or anything but have you see what a NT can do with a weapon ontop of his nanos?

  4. #4
    as long as your not calling for every class to have the same damage... that would be silly we have support class' for a reason
    it shouldnt be totally equal with damage output... just some get a few tricks/toys too

  5. #5
    omg are you a psico analist or someting...... how much is this costing me per hour
    Level 132 Nano-Techniction <---- Retired till NT fix
    Level 72. Engineer <---- why is my pet running the wrong way?
    Level 69. Agent <---- Retired sence Concealment Nerf.
    Level 58. Adventure <---- TONS of lost ip.
    Level 41. Meta.<--- Mp's are too uber.
    Level 30. Enforcer <---- press "Q" and watch tv.
    Level 29. Doc <---- Can't..... Find.... Group.....

    Quote of the week "When people complain equally about all of the classes, then the game is balanced."

  6. #6

  7. #7
    as long as your not calling for every class to have the same damage... that would be silly we have support class' for a reason
    Whats silly is that support classes are outdamaging fighter classes.

  8. #8
    Originally posted by Iceman109
    as long as your not calling for every class to have the same damage... that would be silly we have support class' for a reason
    it shouldnt be totally equal with damage output... just some get a few tricks/toys too
    No, I don't want one class with a bunch of different names. However 'support' classes face the same mobs as killing specialists in missions and Funcom has said that isn't going to change. Everyone has to have some abilty to solo.

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