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Thread: a FIX for pet pathing !

  1. #1

    Lightbulb a FIX for pet pathing !

    drop all collision detection for pets , ALL pets pc npc gm ark.

    then they can not get hung up on doors tables , shiny spot
    on the floor etc..., and a /pet warp command is a good thing too
    the now morphing adventurer
    with the paired swords 8)

    Coven of Hunters

  2. #2
    what no bumping ? but this would fix it easy
    the now morphing adventurer
    with the paired swords 8)

    Coven of Hunters

  3. #3
    But what fun would pets be if they weren\t humping inanimate objects while we died?
    Nanomage: The OTHER other white meat

  4. #4
    well yes pets do sux..i have a mp and the heal pet is the only pet that stays up my ass, the attack pet gets left behind everytime i wanna go somewhere, and the attack pet is usually the most annoying to cast
    I Am Cheif WIG WAM Wognus!!

  5. #5
    drop all collision detection for pets , ALL pets pc npc gm ark.

    then they can not get hung up on doors tables , shiny spot
    on the floor etc..., and a /pet warp command is a good thing too
    i was thinking kinda the same thing... make it so Pets dont get hung up on anything, hell let them walk thru walls... that alone will fix the problem... but i think if they would just make a button to put up on the shortcut task bar that made your pet warp right next to you(no matter if your pets in a fight or humping a wall), that would be so much better... Imagine everytime you run into a room and your pet doesnt follow you, hit the button, and POW! he would warp right next to you like you just casted him...

    a pet warp button could be added in so easy for all pet classes... it could be just like one of them 'action' buttons like the walk/run, aim shot, burst, sneak buttons... they will be blured out gray untill you cast a pet... kind the same way a gun skill shortcut button grays out when you dont have a gun on that uses it... and while they are at it developing this button system, make a button for all the other pet commands... like an attack button, stay button, behindbutton etc., and put them all in the little actions menubox thing for easy assessiblity...

    CANT IT BE DONE? BUMP THIS THREAD TO DEATH!!! BUMP BUMP BUMP!!!!

    edit: the only thing i can think bad about a warp button is for MP's with 3 pets... it might warp the heal pet off the tank and that could be a bad thing... they might have to keep telling the heal pet who to heal once they are warped.
    Last edited by Japella; Jan 10th, 2003 at 19:02:34.
    JapellaZ
    Bureaucrat

    'If you think you finally found the perfect light... i hope it's true' -Belly

  6. #6
    Originally posted by THEDEACON!
    But what fun would pets be if they weren\t humping inanimate objects while we died?
    I have to agree with that. Whatever fix they do should have really no net effect on pet pathing, like if they change mission environments to make them more open and pets actually stop running the other way, they should increase lag so that when you think your pet is next to you and you give it the attack cmd it poofs back 3 or 4 rooms. The frustration of pet pathing is one of the more genius things about AO, if pet pathing worked hundereds of pet class players would just quit, because we'd have nothing left to complain about. I tell ya I'm just hanging in there to see if this gets fixed ever, the day it is I'm gone!

  7. #7
    Japella's thinking like me.I posted a few days ago a similar idea,here it is:

    <<Although I wish Fc would implement a "snap-to" warp like command that would basically bring the bot to within 5 feet of you <to avoid having to play yo'yo with the bot off walls>.

    Just when the bot is created it is tagged with a reference ID that matches it's creator,and when the snap-command is used,the bot checks the current play field for it's masters ID tag and "snaps" to it's master (snap being a reference to drafting program command,where the line would be given a reference point to all the nearest "ends" of other lines,and would "warp" to it when in a certain range)>>

    In theory it doesn't sound like it would take more than a few days <if that> to work something like that out.another good reference would be some of the mobs as the Primus camp that could warp you back to them.So seeing that,you could use the same code for pets.And with that the problem is solved,and the dev's don't have to shut the clipping off <where they would walk through walls and stuff,cause you just know they'd have a problem with that>

  8. #8
    Bump to this. I usually have more to say, but the topic's simplicity has me stumpted. IMPLEMENT A PET WARP COMMAND FC!!!

    Hold on, I found something to gabble on about. ^^

    FC is being silly as usual. Craziness up in Norway I imagine. They've finally gotten the point from players that pathing is very broken and needs to be fixed. They've also seen previous threads recommending a pet warp command.

    What did FC do? They decided to fix pet pathing by "stream-lining" the missions. Dodging the real problem. Pets will still have to deal with elevation related pathing problems.

    This "streamlining" is apparently a large project. Involving the redesigning of the entire way that missions are structured. That's why it's been a few months since the last patch and counting.

    Now FC could have just done one thing.. Implement /pet warp. This would have fixed all of the pathing in a single bit of code and in a few days. More craziness up in Norway.. :/
    Ernest "Zane0" Bunke - Equipment - Perks
    Obsidian Order
    Advisor

    Fix 200+ Engineer Slayers

  9. #9
    Yeah,good point there Zane0,kookie Fc,hehe. You can see that the bots "try" to find a good path to follow <like when they'll turn around,do a circle around an object and then to the target> but that only seems to work at best 3 times outta 10 attempts.Sure you can practice jugglin the bot off walls and what have ya,but honestly,ya' shouldn't have to resort to that.Guess as always,only time will tell.






    Necromatic
    Clan Engie'-lvl 139
    Synergy Factor

  10. #10
    Oh yeah,by the way,Deacon rawks.I hunted with him several times way back around jan'-feb' of 2002 ,I never leveled so damn fast in my life when I ran missions with him and his crew,was like 70 levels in 5 days,phew <before I took a 5 month break> and was actually one of the folks that helped me get my transferance nano <we were around the same level,kinda like that "I went to high school with him!" kinda thing,lol> ok,sorry,way off topic but couldn't resist.

  11. #11

    Pet Warp Nano

    Maybe a new nano? Engineers already have beacon warp for players..why not a beacon warp nano for pets? Could add an interesting twist to pvp if engineers could warp other classes pets to themselves - perhaps causing pets to attack them if on opposing side.

  12. #12
    Originally posted by Necromatic
    Oh yeah,by the way,Deacon rawks.I hunted with him several times way back around jan'-feb' of 2002 ,I never leveled so damn fast in my life when I ran missions with him and his crew,was like 70 levels in 5 days,phew <before I took a 5 month break> and was actually one of the folks that helped me get my transferance nano <we were around the same level,kinda like that "I went to high school with him!" kinda thing,lol> ok,sorry,way off topic but couldn't resist.
    WOOOOT!!! Thank you man!!!

    Aye, I remember ya too bro! You were an awesome teammate as well!

    This is my whole bag. You and I make great teammates, but very few pickup teams will give us a chance to show our worth. Man, that totally made my day! thank you again!!! j00 r0xx0r!
    Nanomage: The OTHER other white meat

  13. #13
    but if they fix the pathing
    engies might not suck
    and then... well the very meaning of being an engie is lost
    The bird of paradise alights only upon the hand that does not grasp

    The original Goddess of Stabbitty Death

  14. #14
    Originally posted by Zane0
    Bump to this. I usually have more to say, but the topic's simplicity has me stumpted. IMPLEMENT A PET WARP COMMAND FC!!!

    Hold on, I found something to gabble on about. ^^

    Now FC could have just done one thing.. Implement /pet warp. This would have fixed all of the pathing in a single bit of code and in a few days. More craziness up in Norway.. :/
    Its apparent to me that most people who play games are NOT programmers. Its easy to say "all you have to do is put a bit of code here". All the sudden like magic, the problem is solved and the users are happy. The fact is, pet warping is not that simple of a fix. This game "Anarchy Online" is very very complex, is it not? Hundreds and thousands of people able to play one game at the same time. Lets say FC implements a "simple fix" and we have our pet warp. Someone performs the pet warp and their pet ends up in another users mission at the same location and it goes nuts and kills the other player? That players pet is warped to your location and all the sudden you have a lvl 20 pet trying to kill a lvl 150 mob. It would be chaos. The fact is, even for the simplest fix there are tons of lines of code that would have to be reworked to make everything work as it should. So as a programmer, I don't see a pet warp as a viable option in the short term. Who knows maybe they will create one in the future, but with so many other issues to address with AO, I can't see FC putting off all problems just to focus on a Pet Warp for three professions.

    On the other hand, removing the collison detection for Pets would be a very easy and viable solution to this problem.


    -Tifanyx

  15. #15
    From my interpretation, I don't think it's that difficult.. Pets already warp, they just don't do it often enough and not on command.

    There might be a problem that I'm not aware of, but as far as I can see, it's not very hard to simply use the same warp code {That already exists}.

    I'm not a professional programmer, but I've done C++, VB, and spent a lot of time learning useless Touring for dos . Once again, I'm no expert. However, from my experience, something like this would only take a bit of a tweak to accomplish.

    Funcom said nothing about the difficulty that it would take to program a warp command. They simply cryptically left the players with "We think that pet warping could be exploitable" and proceeded to redesign missions- Which they've already done in the past. (Which didn't solve the problem)

    Even if I'm totally wrong, and pet warping on command is an incredibly complicated and mind-bogglingly tricky bit of code to pull off, it's still easier than redesigning missions.. That's at least what I think.
    Last edited by Zane0; Jan 13th, 2003 at 23:41:07.
    Ernest "Zane0" Bunke - Equipment - Perks
    Obsidian Order
    Advisor

    Fix 200+ Engineer Slayers

  16. #16

    Everything is an exploit, for a certain value of 'exploit'

    Originally posted by Zane0


    Funcom said nothing about the difficulty that it would take to program a warp command. They simply cryptically left the players with "We think that pet warping could be exploitable" and proceeded to redesign missions- Which they've already done in the past. (Which didn't solve the problem)

    Hehe! That's SUCH a good quote "We think that pet warping could be exploitable", like the line someone has in their sig about lvling being considered.

    I do seem to remember very vaguely that the pet warp thing was discussed somewhere else, where someone explained exactly how the warp thing could be indeed exploited:

    If the engie (or whatever) was in a 25% zone, and sent his loyal pet out to hunt, and then someone decided to gank him (because everyone knows a pet user is TOTALLY defenseless without his pet), then the pet user could just warp the pet instantly from where it was fiendlishly hidden, and proceed to make mincemeat of the poor defenseless gankers.

    Which just goes to show, when it comes to PvP a very warped kind of insanity reigns free.

    Face it: If the pathing was fixed, and your pets became efficient and trustworthy weapons, the PvP profs would SCREAM that they've been (indirectly) nerfed. And how would they farm their titles without pet users and the occasional melee advie?

    Not that you actually SEE that many pet users around. Actually, I'm starting to get the distinct feeling that I should tip Crats for playing...
    Reverend Revelator Ramagano, Proud Something of Alpha Omega

    Alpha Omega: Fighting For Your Future, Today

    No, I'm not back.

    How embarrassing, after all these years it turns out I CAN'T spell **ncom with an F and a U, talk about egg on my face eh?

  17. #17

    Oooppps, totally forgot...

    And bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump! Bump!

    Fix the pathing already! Drop everything else, FIX IT, or give these poor guys a warp command!
    Reverend Revelator Ramagano, Proud Something of Alpha Omega

    Alpha Omega: Fighting For Your Future, Today

    No, I'm not back.

    How embarrassing, after all these years it turns out I CAN'T spell **ncom with an F and a U, talk about egg on my face eh?

  18. #18
    Originally posted by Zane0
    From my interpretation, I don't think it's that difficult.. Pets already warp, they just don't do it often enough and not on command.
    When do pets warp?? I've never seen it. Maybe our definitions of warp are different..

    -Tifanyx

  19. #19
    I'm sorry but this would completely wreck my class. I picked an MP because of the official description.

    META-PHYSICIST
    Feared by all furniture, the Meta Physicist is one of the most specialised professions on all of Rubi-Ka. He reaches down into his own twisted depths to create incredibly horny floating meatballs, which have a particular lust for modern tables.

    The Meta Physicist has much to offer his team in the way of fancy table-themed sex shows, in which his demonic creations hump tables at a frightening speed. He also instills fear in most chairs and lamps.

    Meta Physicists attuned with Notum are known to possess the ability to fly, which is good because, once people start laughing at you and asking if your "balloons are for sale", you'll want to leave the area quickly.


    =)
    Last edited by Blue Cat; Jan 14th, 2003 at 02:07:25.
    k- This message has been reviewed by intrusive goons searching for "evil-doers".

  20. #20
    Originally posted by Tifanyx


    When do pets warp?? I've never seen it. Maybe our definitions of warp are different..

    -Tifanyx
    When I say warp, I mean teleport to your exact location. This is of course, usually short range.. though I believe my pet has also warped after a while from a different zone.

    Yup, pets warp after a decent amount of time if you use /pet behind, or even /pet follow. It just takes too long.. Heck, it's already half fixed. With meta-physicists, I believe that the heal pet sticks very well to a target, warping very frequently.

    My bot already has the capacity to stick to me very well. He's often warped from many rooms away to my location, as well as from different floors. It's just too infrequent.

    The code is *there*, all they have to do is make a command that activates the warp.. right now the pet sorta warps by his own will, and that sorta sucks.

    Once again, I don't see the huge problem with warping commands. I also don't think that there would be that much risk of a bot identity screw up. Single beacon warp works, pet warp could be just like that.

    I don't want to intrude upon this.. but have you played as a pet class? It's pretty evident to see a pet warp. If you're flying in a yalm your pet will trail behind and occasionally warp up to you, only to fall back to the ground .

    That's the annoying part about AO. It's a game that's been on the market for a couple years, and yet still retains some wierd beta characteristics. I hope the design team can get to their feet on this, make an easy fix, and patch up all of the other silly problems that should have been addressed months ago.
    Ernest "Zane0" Bunke - Equipment - Perks
    Obsidian Order
    Advisor

    Fix 200+ Engineer Slayers

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