Hello funcom people,
For Notum Wars, you added some voice messages, like in counterstrike. But, why wouldn't you implementing a voice synthesis program instead !? So, all of what you type is directly "said" by the game.
I had once, a demo from Creative Labs, and the results were quite good. Also, everybody could choose his voice, as it's just a matter of parameters to ask the program to speak with a male or female voice, and you've got many possibilities, as much as everybody has his own voice.
Moreover, this wouldn't add to the lag issues, as all the sentences that come in your chat window are there, the program juste traducts the ones you selected. the only "infos" to add would be the "type of the voice" of the person who is talking to you, but in this case, once the info is sent, store it on the local machine, like if "toto" speaks to "titi" via a TELL, and that on titi's machine, the voice synthesis is "on" for the TELL messages, for the first message from "toto", titi will receive the voice parameters of "toto", like a grave and cavernous voice, and then, no need to retransmit the infos, the type of voice of toto can be stored on the local PC of titi.
I hope one person from FC will take 5" to answer to this, and also, other readers are welcomed to support this or not. Personnally, this would be great, what do u think about all the others ?
Cheers
Katiala