Hi,

most annoying feature in PvM currently is the ability of NPCs to warp you to them or even warp to you. This feature knocks out a ton of PvM-Strategies for example :

- Rooting. What's the point of rooting a mob when he has the ability to warp you ?
- Charming. Charming a Mob is still buggy. But in addition now if you get warped the Charm also doesn't work anymore since it's working like zoning. I'm sure this CAN'T be intended. No need to mention when charming a mob as a trader you can even move anymore, makes it even more annoying getting warped to a bunch of NPC.

What's the point of this warp ability ? In general it means that running away / retreating isn't possible anymore. It's pretty annoying if a group decides they can't win the battle and run away half of their members get warped one after one (because if the aggro list, if X is down it's time to warp Y).

This warping is pretty stupid, makes Snares, Roots & Charms pretty pointless and you (Funcom) should re-evaluate the idea of the warp ability.

I agree it helps preventing perching but on the other side you just take out alot of strategies in PvM.

Why can't you do it this away ? If a Monster has a Snare or Root in the NCUs it can't warp you anymore to it's position nor it can warp to you.

Regards,
J.