12/17/2002 -- 11:44am
Interpolation!
I have added the ability to view items at 'interpolated' QLs. This menu will appear as a drop-down next to the QL of the item if a matching Hi/Low pair is found. This may not work for items with non-corresponding name, or items that only appear at one QL.
An item display that is interpolated will have the marker '(Interpolated at this QL)' next to the QL. Please keep in mind that these are approximations, and while they are almost always indentical to the in-game results, some things may be different. Funcom interpolates a few things differently based on context, and I'm working on making that a bit more accurate. Some values may be off by a point or so, depending on the method of rounding AO uses at any given time.
As Hi/Low ID pairs are not stored in the DB, they are currently auto-detected by matching similar names. Items with different Hi/Low names may not show up as interpolatable. Please let me know if you find one like this, and I will look into coding a case for it. Armor was affected by this in my early versions, but most Armor lines should interpolate correctly now.
Please let me know of any bugs/quirks you happen to find--the script is fairly experimental, and up for progressive improvement.
Enjoy!
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12/16/2002 -- 10:41am
I forgot to mention it here after posting the link of the Fixer forums, but I did a quick Search page for all items with a CanBeWornWithSocialArmor flag on it. The page can be found here: aodb.info/socialarmor.asp
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12/15/2002 -- 9:07pm
Was a long and arduous process, but the code used to rip out texture references from Meshes (used in weapons and helmets, mostly) has been rewritten from scratch. It should not be pretty close to 100% and available on all weapons/meshes that actually have textures on them. Enjoy. =)