Here you go then, I've had a crack of extending the range of bows (as proposed) to make a line of 4 (as is standard for creation weapons).
I've left the requirements for nanoskills off because the new FC calculations for requirements are a mystery to me pretty much.
X
Secondary Damage-source Creation Bow
==========================
The "Seraph"-line of creation bows is not intended to replace the existing creation weapons. The existing melee creation weapons provide the MP with oft needed defensive and nano related benefits. Rather the new line is meant to provide the MP with a creation weapon that can give a good source of secondary damage - while in no way taking the place of the core Meta-Physicist toolset of Pet and Nuke.
Meta-physicists as a profession are drawn largely from the nanomage breed pool. This leaves the MP frail in many ways and open to consderable damage for much of his professional life. As a result, the MP prefers to stand back from a fight, letting his manifestations of anger battle hand to hand with his target, while the MP uses his mastery of cold and mind to inflict damage from a distance.
As such, it it is impossible for the MP to add his meagre damage to that of his pets and nukes with his creation weapons as these weapons require him to put himself in a great deal of danger by moving to hand to hand combat range with his attacker. This new line of Bows will allow the MP to retain some range for those situations where he is required to inflict weapons damage on his foes.
The Seraphim: The word means fiery ones, in allusion, as is supposed, to their burning love. They are represented as "standing" above the King as he sat upon his throne, ready at once to minister unto him. Their form appears to have been human, with the addition of wings.
Seraphim Flame
Description
This special bow is created through the solidification of matter by a skilled meta-physicist. The flaming bolts fired from this weapon are derived from incendiary semi-physical manifestations of the meta-physicist's anger. Thus no ammunition is needed however each shot drains the wielder of nano energy.
Level: QL31
Equip time: 5 s
Attack time: 4.5 s
Recharge time: 2.5 s
Range: 20 m
Init skill: Phys Init
Clip: none
Damage: 16-67(50) - fire ac
Defense skills Dodge Ranged 100
Attack skills:
time and space 80
bow 20
Requirements to Wear
Time and Space >= ???
bow >= 146
aimed shot >= 73
level >= 35
Effects:
modify self nanopool -12
Seraphim Fire
Description
This special bow is created through the solidification of matter by a skilled meta-physicist. The flaming bolts fired from this weapon are derived from incendiary semi-physical manifestations of the meta-physicist's anger. Thus no ammunition is needed however each shot drains the wielder of nano energy.
Level: QL61
Equip time: 5 s
Attack time: 4.5 s
Recharge time: 2.5 s
Range: 20 m
Init skill: Phys Init
Clip: none
Damage: 33-138(103) - fire ac
Defense skills Dodge Ranged 100
Attack skills:
time and space 80
bow 20
Requirements to Wear
Time and Space >= ???
bow >= 300
aimed shot >= 150
level >= 70
Effects:
modify self nanopool -28
Seraphim Inferno
Description
This special bow is created through the solidification of matter by a skilled meta-physicist. The flaming bolts fired from this weapon are derived from incendiary semi-physical manifestations of the meta-physicist's anger. Thus no ammunition is needed however each shot drains the wielder of nano energy.
Level: QL120
Equip time: 5 s
Attack time: 4.5 s
Recharge time: 2.5 s
Range: 20 m
Init skill: Phys Init
Clip: none
Damage: 63-261(194) - fire ac
Defense skills Dodge Ranged 100
Attack skills:
time and space 80
bow 20
Requirements to Wear
Time and Space >= ???
bow >= 566
aimed shot >= 284
level >= 130
Effects:
modify self nanopool -53
Seraphim Conflagration
Description
This special bow is created through the solidification of matter by a skilled meta-physicist. The flaming bolts fired from this weapon are derived from incendiary semi-physical manifestations of the meta-physicist's anger. Thus no ammunition is needed however each shot drains the wielder of nano energy.
Level: QL180
Equip time: 5 s
Attack time: 4.5 s
Recharge time: 2.5 s
Range: 20 m
Init skill: Phys Init
Clip: none
Damage: 95-395 (295) - fire ac
Defense skills Dodge Ranged 100
Attack skills:
time and space 80
bow 20
Requirements to Wear
Time and Space >= ???
bow >= 705
aimed shot >= 485
level >= 185
Effects:
modify self nanopool -80