I had an Idea while talking to one of my buds about AO and weapons. Today it is pretty "unlogical" how to make a weapon.
How about making it pretty clear for everyone?
You buy a "shell". You already know that different weapons uses the same shell right? Lets say, you buy the shell of a Vektor.
This is an empty shell, there is nothing in it, and it wont work alone.
Then you RIGHT click on it, and it opens an implantmenu, just like on your character. Then you just insert the parts you like into the right places. You should be able to buy all parts in the shop, and they should be able to fit directly.
Example: You got the empty shell. You have to add all the necessary parts, like Ammo capacity, damage type, speed, recharge and stuff like that, but the point is, all the parts should have names like described on the weapon when you Shift+clicks it. So you can buy a part that is called "Recharger timer" i.e, and insert it directly into the implantslot called "recharge". This was just an example, but imagine how much fun it would have been to really start making weapons.
A few things more.
-You should be able to rename the weapons, like "The Ereaser" or "Bubblegum Bubblegun".
-Requirements would be dependent on what parts you insert, like if you decide to use Burst, Burst would of course be a part of the req. Then the QL would decide how much Burst required.
-Finally, You should be able to make better weapons than those who can be found too! Its not worth it if the weapons you make sucks, like today.
What ya think!