ffs Warlock, can you try to write shorter? Its a pain reading everything you post...
Subway. Bad concept. Why? Look at the Subway twinks made for the very purpose of exploting the level limit. Subway introduced loot usable by high level toons. So anyone that wanted stuff was forced to create an alt. Or buy from the ones that created twinks to own the bosses. The debate have been hot on level reqs in a skill based game. Its a bad concept, and most agree on that.
Wrong. In the tower context, the lvl 100 player need the lvl 50 player to attack the level 50 mob. No lvl 50 player, and the level 100 player got nothing to do there.Take a level 50 MOB and a level 50 player in combat - add in a level 100 player also fighting the MOB. Who much of a difference is the level 50 players actually making?
You just don't get it do you? Its NOT just the defence of lvl 60 towers (that my org will probably never own), but it scales all the way up to lvl 150 towers. And as Jynne says, the system is already exploited pretty heavily by the players that you want to give even more power.I completely understand you wanting to help defend your guild property at any level - but it just cant work like this.
Its also a fact that most orgs will find it very difficult to defend *any* base at all, regardless of level of the base, if that change goes trough. And while you didn't propose the change, you do see the advantage for yourself, and argue from that point of view. Your *not* a typical player, and your not in a typical org, the same majority of players and orgs that will find the NW experience *very* frustrating if the original design is implemented.
At least, while a lvl 200 player should not be able to gank a lvl 100 tower, the same lvl 200 player should be able to attack a lvl 100 toon. What I say is, increase the PvP able level range at all levels, and leave the PvTower the same as now. And let the towers attack any player of level below the QL of tower. Then we can talk about no buff if you cant attack.