So, at lvl 90, I'm aggro'd by a lvl 130'ish mob. Having invested quite a lot of ip in run speed and being fully buffed for running, I outrun him easily. One time. Two times. Three times. Four times. Five times. Six times. Trying to stick to level terrain, so he will not warp. But the slightest bump in the terrain is enough. Even when he's out of the map, he can still warp. He's hit me six times, and I've outrun him six times; two of those times all the way out of the map. The seventh time, he brings my health low enough that I loose run speed, but not much. I manage to outrun him one final time, frantically trying to stay in sight. However, his eyes are on his toes, and unless he can see my feet, he warps.. It's a hopeless contest. The next hit brings me within an inch of my life, I'm barely moving now.
I'm thinking how nice it would be to warp myself... When mobs flee from me, I have to alternate between attacking and running, but if I could warp, I'd be able to attack all the time! When the target is out of range, I warp, then I blast, then I warp...
Of course, that would eliminate the whole purpose of implementing flight in the mobs. Still, it doesn't seem fair... I want flight implemented in player characters! Now!
Here's an idea on how you can do it: Set an upper limit to how often (f.ex. 10 sec), how far (f.ex. 20 meter) and how many times (f.ex. 5) a mob can warp himself when in pursuit. The numbers I mention may be too high or too low. Play with them, or find another solution altogether, but do SOMETHING.
BTW: The ip in runspeed wasn't a total waste... I have to run all the way back from reclaim, and it's going to take a while. With less runspeed, I wouldn't even have bothered: I'd just've up and quit the game...