Hi everyone,
with the Notum Wars being released tomorrow it's time to improve the pvp game mechanics. I thought about different ways to stop the zone-hoggling and thisone so far is the my personal best suggestion :
Everyone who attacks another player gets pvpflagged for about 30 minutes. Please dont discuss the time, this can be modified - just an amount to start discussing with.
So what does that mean ?
Player A attacks Player B and gets pvpflagged. Player B attacks back and gets flagged. He runs a bit. After a while he decides to grid retreat, he uses the Grid and jumps into MMD. Player C there sees an injured Clanner. As an agent on the omniside he wants to send him back to Tir and attacks (gets flagged now). (Player B attacked back and got flagged). Player D - a friend of Player B grids in and help his friend... (gets flagged).
I think this system will be much more fun than the current one. Disgrace is fine but zoning is still teh sux and wastes the funfactor.
So in general everyone who is pvpflagged attacked another player (no matter if thatone was in 25% and not pvpflagged or in 100% gas and had a pvpflag running).
While you got pvpflagged you are allowed to fight back and your pvpflag doesnt renew. So in general you always only have to survive 30 minutes. (If your fight doesnt last longer than 30 minutes)
Ideas ? Comments ? Thoughts ?
Regards,
Jannerik