Agreed.Originally posted by Kuroshio
Face it, a nanoprogramming buff is about as needed as crome mags on a car.
Not agreed. Where do you think the *rest* of the NT balancing nanos will come from? Boss mobs. Not just your superfluous nanos.Originally posted by Kuroshio
When the Fixer NCUHI was implemented, the parts needed to make one could be aquired at any Ordinary/Basic Supermarket. Why? Because it was an important profession balancing item.
New melee items are getting sold from a vendor and all that's required is for people to find him. Pretty easy to aquire. Why? Because it's an important balancing item.
Nanoprogramming is not a major feature in AO. So far every feature in AO that utilizes nanoprogramming has been doable without the nano. To me it says it's not a necessity but an extra. And to me it's perfectly valid to have to work at it.
Up until 14.4, fixers had one SMG and Burst buff apart from the generals and wrangles: our startup nano. Everybody else had their AR mastery, Take The Shot, Dirty Fighter. The "masters of the SMG" had a +8 buff.
After 14.4, we got level req'd boss drop self only nanos to fill that gap. Adventurers got level req'd boss drop self only (I think) nanos for their pistols. Is that fair compared to what other classes have? No.
Why are you disagreeing with me? What I want is for all professions to have the same difficulty in getting their central nanos, not just for two (maybe four now, with NTs and Engis on the line) professions to have to go through crap to get them.
Again, like I said, make all high level nanos for all professions level req'd and boss loot only, or make none of them level req'd and boss loot. Anything else is blatant hypocrisy.