Take it easy is a real pain. Please find some way to fix this bug.
I know that fixing bugs requires recreating them and maybe you've had some difficulty there, so I've gone and figured out exactly how you can get take it easy every time.
To recreate the "Take it easy" bug:
Get a character with a slow, high damage, long range weapon that is likely to kill all the stuff in the newbie backyard in one shot. I used a QL120 S.A. Secure Home Defender on my level 87 Trader character. Walk to somewhere in the middle of the backyard where you can tab and see more than one monster in attack range. Now target one and hit Q to attack. The attack takes awhile to happen, so before it has happened tab to another monster that's within range. As soon as the first shot goes off (which will kill the monster), hit Q to attack another monster. This will give Take it easy nearly every single time.
As you can see this is something that happens a lot in combat if you are fighting multiple targets because you have a tendency to switch targets rapidly when a monster dies and start on another one. The character has a disengage from battle animation and if you try to attack another monster before the disengage animation ends when something dies I think you get take it easy. Please please please I beg you please fix this.