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Thread: QL of Notum for CAS armor

  1. #1

    QL of Notum for CAS armor

    According to the CAS armor guide on anarchyarcanum.com,

    "For every part of the CAS armor you intend to create you will also need two Notum Fragments or Notum Chips, or one of each. These can not be lower than 10% of the Nanobots we only just now purchased, or the procedure wont work."

    Is this a misprint? If not, why the demand for QL170+ Notum when much lower QLs will work?

  2. #2
    QL170+ makes QL200 pieces I believe... that is why the prices run so high.
    [color=sky blue]Neophyte Æxid[/color] | 200 Clan RK2 Trader
    Unit Commander of Immortal Ascension
    Server First: Ian Warr

  3. #3
    It's been said on this board a few times now .

    Armour ql x 0.90 tells you what ql the liquid needs to be at least and liquid x 0.90 tells you what ql notum you need to use. So lowest possibles for ql200 armour are ql162 notum which needs exactly ql180 liquid to work.

  4. #4
    Okay. Makes sense now. They need to correct the guide on anarchyarcanum.com then.

    Thanks

  5. #5
    don't think they got it wrong in the guide.
    They might put it a more clear though
    • RK2: Dyna2 Enfo Dyna18 NT Dyna666 Keeper Dyna4000 Fixer Dyna27012 Crat
    • RK-Test: Dyna0002 Meta-Physicist Dyna90210 Fixer ( 05-02-2003)
    • Check my QL200 Enforcer implant designs at Auno.org: 1HE 2HE 2HB
    • Best custom map: Raiko's Map (based on Dovve's AO Enhancements)
    • Best custom skin: Notum DovveTech HUD upgrade (based on Dovve's AO Enhancements)

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