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Thread: Make each profession unique!

  1. #1

    Thumbs up Make each profession unique!

    What I think would really make this game stand out above the others, would be if FC tried to make each profession different from the others. At the moment, they are all nothing but different definitions of the Soldier class.

    Where I mention Slot 2, I mean that one, or wherever the Yalmaha or Vehicle usually is placed.

    So here are my suggestions, mainly sources of XP:

    Adventurer: Exploring. Create a machine called Mapmaker's Terminal, where an Adv with 4-6 playing hours delay between each time can get an item called Map Logger (ready). This item goes in a Slot 2, wich turns it into Map Logger (activated). When it is active, you increase its value by exploring large zones. This item will then be active for 2-3 hours, or when you remove it from your wear, which makes it turn into [i]Map Logger (locked)[/i). This item can then be delivered to Mapmaker's Terminal for an xp reward.

    Agent: Assasinations. A random NPC is spawned somewhere, killable only by your AimedShot. If he detects you, your mission instantly fail. An Agent-only terminal will give such missions once or twice a day.

    Bureaucrat: Hard one. I don't really have any good idea, except story-oriented Crat-only Meetings.

    Doctor: Not so sure about this one either. At least she should be able to manufacture special treatment and nano labs, at low cost. More advanced: Some mobs give diseases when attacking. These lower skills or HP, and is removable only by doctors. A mob can give disease only once a day to avoid camping.

    Enforcer: Killing. There should be nothing really special about this class. He'll get XP from killing things, nothing else.

    Engineer: Tradeskills. The Engineer should be the true master of tradeskills, probably by making a lot of weapon smithing and such Engy-only. Some real XP-lucrative tradeskills should include NoDrop parts, so that the Engy has to retrieve them himself.

    Fixer: I think very much has been done for this class already. Like their own grid and shop. Maybe they should recieve some Fixer-only missions similar to Agent.

    Martial Artist: Gaining XP should be most focused on killing. However, to separate them from Enforcers, MAs should be able to meditate. To meditate, you'll have to sit completely still for 3-4 minutes. Chat, being spoken to, being attacked, at all touching the mouse or keyboard should interrupt it. After successfull meditation, the MA can choose between different short-duration features, like increased damage, crit chance, flying, swift running on water, etc...

    Meta-Physicist: Tradeskills. Most nano-type tradeskills should be MP only. See Engineer.

    Nano Technican : Change his name to Nano Warrior, otherwise leave him like he is (a bit more nano pool or stronger nukes plz).

    Soldier: See Enforcer.

    Trader: Trading. Make a terminal called Trading Terminal. There all Traders can pick up different items, with different Target Locations. When an item is picked up, character is instantly hit by unbreakable root until item is placed in Slot 2. Furthermore, having this item makes character immune to Beacon Warp, Grid Warp or Warp Time and Space, added to using Grid or Whom-pa. Item has to be delivered to a terminal in the Location zone, where reward is recieved.

    Well, that's my opinions, based on what would be rather easy for FunCom to create.
    Last edited by Thadlerian; Nov 10th, 2002 at 12:16:12.

  2. #2

    Re: Make each profession unique!

    Originally posted by Thadlerian

    Enforcer: Killing. There should be nothing really special about this class. He'll get XP from killing things, nothing else.
    Nothing special? . I agree that our main focus would be killing but I would like it to have its own perks. For example, enforcers could be able to smash chests open instead of using a lock pick. Really, can you imagine an atrox enf with a big beam getting on his hands and knees and fiddling with a lockpick? He should just smash it open! Same applies to locked doors. (Locked vines anyone ?). Perhaps he can get missions where he has to destroy a command center or something.
    Bandersnatch - Opifex Enforcer

  3. #3

    Talking

    Very Nice ideas, Ill try to add some of my own visions/ideas. Some are abit far fetched, but hey who cares .

    Adventurer: I liked you idea alot, since it would be somewhat good to combine woth the other professions. For exapmle a engi needs to get o location X to fix a reactor thats about to blow. But area X is big and the engi doesnt know where the rector is located. The adventurer then sets out to map the region. When he finds the ship he can the return and give the map to the engi for a reward.

    Agent: Good idea aswell, I like the assasine aspects of the profession. Another idea would be to have the agent spy on the other side. (neutrals could choose which side to spy on) Possible scenario: A omni agent gets a job to follow a possible traitor thats on his way to tir. The agent would have to use holograms, sneaking, undercoverkits to avoid detection. And then find out what the traitor is up to. Then alternatively assasin him in the end.

    Crat: A mission where they instead of killing the NPC have to try and find a diplomatic solution by debating and using their political skills. This would try and use the new dynamic NPC chat system to its full potential.

    Doc: The plauge idea is cool, another one would be that a speices of the native fauna has gotten infected by a rabid virus making them go crazy. The doc would then ahev to find a cure, track down the infected creature and cure it. (Instead of creatures it could perhaps be NPCs that have become crazy due to a virus and the doc has to cure it without being infected himself)

    Enforcer: Gang war. A enforcer would have to go with his "gang" and take on another gang in an alley for a good old movie style gang fight, with broken bottles, chains, baseballbats, etc.

    Another idea would be bodyguarding. A famous NPC is arriving in the enforcers home town and he is hiered to protect the NPC from fans/lunatics/madmen/assasins.

    Engi: Tradeskill orientated for sure. Like the idea that they should havfe to find nodrop items for their tradeskills. Another idea would be to integrate diferent professions. For example, a engi needs a antifusion carbon holster to compleate his new item. Unfortunately a spy stole it. Now he has two options: to hire a fixer to steal the missing part, or have an agent assasine the theif and retrieve the missing part.

    A 3rd idea would be to make the engineer able to repair things. Possible scenario: A space ship has crashed due to a engine failure. The engineer has to travel into a hazardous place to repair the engine before it explodes killing inoscent ppl.

    Fixer: They are suppoused to be able to obtain anything at anytime. A special quest where they are suppoused to hack into a large house with a robot based security system. Then steal a vital item. But they shouldnt kill the mobs, instead sneak past them with their speed and/or hack into the automated security system and deactivate them.

    MA: I love the meditate idea, would look cool seeing a MA floating in the lotus possition and soon gaining a short term boost to soime selected skills. Like the ones you mentioned. Another idea would be something like the MA is called into a tournament for honour and glory and has to kill other experts in combat for a nice reward.

    Meta: Well nano tradeskills could be one, not wuite sure on how though. They are good to use their minds (I mean their pets are creations of their anger and thoughts) so perhaps they could summon/create other things with their mind, could even be something with nano tradeskills. But they would have to do a quest to gain acess to the next level of thought in order to summon/create the new item.

    NT: Are suppoused to be masters of nano technology, so a quest emphasising this is vital. There could have happened a freak accident in Jobe and some nanobots might have become self aware and infested ppl/machines/beasts or simple become a new type of living material. The NT who understands the bots the best would be called in to either try and calm down and reprogram the bots back to normal, or just realize that its futile and use his/her own nanobots to destroy the freeminded nanobots before they become a threat to the whole of rubi ka.

    Another one, that is perhaps more trade skills orientated would be that they should somehow be involved in creating new nano programs. Im thinking abit like the MAs meditation. The NT would have to obtain some items (perhaps some of them would have to to be stolen by a fixer/agent or even summoned by a MP) He would then assemble the items abit like the MA meditates and gain a short term boost to his nano skills. For example: A higher range cap for his nanos then other ppl, a better HE, a working stun, a very powerful DD/AoE, etc.

    Soldier: Well I se them as leaders, so something to do with leading a squad into battle. He could for example get a distress call that a group of brave warriors are horribly outnumbered and their moreale is down since their leader was killed. He would now have to get to the squad (perhaps with some help by a adv who had mapped the region). Then when he gets to the squad he would have to lead them into the battle again, against the odds, but with his supearior leading abbilities the odds would be more even.

    Or the soldier could be called into to guard something. Say that a new weapon has been created. Now it has to be transported from city A to city B, but the region is know to have rough bandits in them. The soldier would be called in to escort and guard the transport from attacks.

    Traders: The trading idea is nice. They could even get a "stock exchange" where they could deal their wares, but in order to gain acess to the stock market/trader shop they would have to pass a test of trade. Something like they would have to bargain against a tough NPC, who is in hostile territory. This would just like the crats diplomatic debates use the new dynamic NPC chat system to its full capacity.

    I know that some of ideas are still abit vauge BUT I think that it would be cool if at the higher lvls the different profession quests would be easier to compleate if you interracted with another profession, like Ive suggested in a few of the ideas. I know that this would be hard to make into reality, but Im just throwing some ideas around. Feel free to add, critisise and sugesst your own ideas/solutions.

  4. #4
    pft. They want everyone in the same armor and using a X-3 or shotgun. And will continue to nerf anything that is diffrent.

  5. #5
    so u think enf deserve to be screwed?
    Supersoly lvl 220 Atrox Enforcer
    Fearthis lvl 200 Opi MA
    Tehsoly lvl 60 Atrox Enforcer



    and a lvl 160+ sold...

    Legion

  6. #6
    I saw...FC should screw every whiner who comes on here wanting something for nothing, or wanting something that was supposed to be a extremely rare drop for free (how rare would an item be if everyone had it??)

    All bitterness aside...some of the ideas here would be very interesting (hell the one about the enforcer in a gang fight with just clubs and beer bottle and chains would be fun I think Unfortuantly, with all the things on the currnet docet, I dont think its gonna happen. you want uniqueness...go out of your way to be uniqe. Put that damn X-3 down, get out of yer Decraniums and ALberech tank armor. Try something differnt. I dont think the game was origianlly desiged for players to ace 100% missiosn solo...all the way to lvl 200. So..take a smaller hit on yer Mobs ya go after and try something different. Heck I know a lvl 186 Trox enf. NOONE laughs at him for wearing a full suit of Nano armor (not if ther smart they dont). It looks unique.

    What about replaceing that Tank armor with a Web cloak. Its very rare to see a lvl 100+ ANT class without Tank armor on now...and a good webcloak can do almost as good.

    Uniquness is something you, like in RL have to strive for. Its all too easy to jump on the "X-3/Decraniums/tank" wagon. You wanna look differnt, you have to make the effort. So what if your combat abilites are slighty reduced.

    (yeah yeah,,,go ahead troll me. Its not FC's fault you all want to be so damn Uber that you want to solo the Tarry. Whats the fun in that?)

  7. #7
    Back on topic of making profession specific stuff that does not involve mindlessly killing mobs over and over:


    New Mission Types

  8. #8
    Originally posted by Metalynx

    (yeah yeah,,,go ahead troll me. Its not FC's fault you all want to be so damn Uber that you want to solo the Tarry. Whats the fun in that?)
    It seems to be necessary to repeat two things:
    1. These ideas have as little as possible with killing to do, xept the Agent. It is about having an alternative to missions, missions, missions, etc..... and keep poor Tarasque out of this.
    2. FunCom seems slightly unwilling to develop anything new without calling it a booster pack, so these ideas are based mostly on what should be possible to do with the existing code.

  9. #9
    Originally posted by Thadlerian


    It seems to be necessary to repeat two things:
    1. These ideas have as little as possible with killing to do, xept the Agent. It is about having an alternative to missions, missions, missions, etc..... and keep poor Tarasque out of this.
    2. FunCom seems slightly unwilling to develop anything new without calling it a booster pack, so these ideas are based mostly on what should be possible to do with the existing code.
    No offense, but speculating what "should" be possible with existing code is just that "speculation".... at best. You will have far better success going all out and simply assume another booster would be required. That way, people posting suggestions are not limited by what they do or do not think is possible with existing code. Funcom developers are the only ones who truly know what is or isn't possible, and thus they will decide if a suggestion can be implemented without a booster. In addition, the other suggestions that are made, if we're lucky, might even be put into a booster. If it adds a signifigant amount of content without changing the rest of gameplay drastically, then chances are it would be perfect for a booster pack.

  10. #10
    Originally posted by Supersoly
    so u think enf deserve to be screwed?
    hard to screw an epicine
    Kissysuzuki 220 - 24 - 60/70
    Minisuzuki 205 - 9 - 13/70
    Riders of the Lost Org

    "Enforcers are being nibbled to death"

  11. #11

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