A while ago I posted a video of my Soldier soloing Scary Spider, and I was pretty happy getting her to that point since it's common knowledge Soldiers are terrible solo'ers. For reference, her old build was something like this:
https://auno.org/ao/equip.php?saveid=205278
But, I felt like that wasn't the best I could do. It's hard to explain, but there was a gap I guess you could call it. I mean, a need for something else at some points where things were on cooldown and options were more limited on tougher mobs. So, back to the drawing board I went and here's what I've got:
https://auno.org/ao/equip.php?saveid=205157
Perks:
Power in Numbers -10
Special Forces - 10
Colossal Health - 10
Power Up - 10
SMG Mastery - 10
Champion of Nano Combat - 10
Nano Breed Secondary Genome - 10
The immediate difference is, she's now using full beast armor. That was probably an obvious choice, but it really fills the gap of defensive / healing rotation nicely on the tougher mobs. But, I went further than that swapping out a ton of Agility for Heal Delta in the legs and feet. Also, I swapped in a Nano Delta wrist, which is very strange for Soldiers, but it works to address the biggest problem Soldiers have, which is AMS downtime. This adds several seconds to Notum Shield to fill the gaps where AMS is down nicely. I'd say you can get a good 20-30 seconds out of Notum Shield with Nano Pool maxed out depending on if your Nano is topped off, or still recovering from the last round of AMS being down. With that in mind, however, I added the infused cost reducer, which will allow AMS to be cast with bottomed out nano from Notum Shield
Of course, this setup doesn't come without downsides. The cosmetic one being, more than half of my implants aren't smufftastic. It's not really causing an issue otherwise, just probably won't be appealing to some people who are cosmetically completionists, which I get. The most notable downside is Full Auto is miles away from capping. I mean, terrible. 15 seconds terrible. I know for most this is probably a deal breaker, but if you're primary goal is to make a ranged tank Full Auto doesn't really matter. Keeping aggro and not dying are what matter. With this build, there's enough spare IP to keep a "Scorpio's Aim of Anger" usable for the Taunt effect even fully debuffed. This tends to make enough of a difference in almost all situations to not even need castable taunts. The other downside worth mentioning is, I trimmed IP quite a bit, and I'm not really sure if it would be possible now to swap into a damage setup without reperking. For me, that's not a big deal, since I really don't care about doing damage with a Soldier (other than the Doc, everything would out-damage her anyway. My Agent matched a max +damage Soldier with her shotguns at 75% in doctor FP, so really... why bother).
Now, for those that are probably wondering... "Can a sold really get enough AAD for it to even matter?" Absolutely! Self buffed, "Added to all Defencive Rolls Base: 0 points Total: 1103 points" with 1844 Evade CC. That's sufficient defense to evade everything decently well, especially considering how OP something with AMS and good evades can be. In fact, "[Storm] Wondershot: !logoff [Storm] Wondershot logoff: The Beast tried to hit you, but missed!"
So that's the build, and it's pretty fun. This is one of those odd-ball toons I made that actually worked out pretty amazingly in every way I wanted, and became one of my favorites, too. I highly recommend it to someone looking to try something new and make a monster ranged tank.