
Originally Posted by
McKnuckleSamwich
Notum wars needs a full revamp. It's so stupid, so broken, and WAY too susceptible to exploitation, cheating via MB and, in the end it's not even.
I've given it some thought lately, and I realized, playing Dota 2 exactly what the problem with Notum wars is.
When you die in NW, that's it, you're out of the fight for too long.
If AO is ever going to have a balanced PVP venue, they have to remove the one sided benefits that towers provide, and make battlestationesque venues that provide a dynamic bonus that fades rapidly.
For example: make 1 new "battlestation", with different objectives and rules (factional).
All BS's would fulfil the BS daily mission, but anytime one side WINS the battlestation, a 5 hour stackable buff is given to the side which wins.
Each BS provides a different buff depending on which side you win with (buffs only given on a win).
Regular (current) BS could give something like: (stackable up to 3 times) 20 add dmg, 10% XP, 1% crit, 3 base stats, 3 first aid, 3 treatment
The new BS (factional) could give a different type of buff, stackable up to 3 times as well: 20 AAO, 20 AAD, 3 base stats, 3 first aid, 3 treatment, 200 HP/200 Max Nano
Stacks refresh and thus at the end of 3 wins you have your buffs for 5 hours.
Then.. if you wanted to retain some of the organisation benefits...
You make Org benefits scale in accordance with BS wins with a delay so benefits are retained for a period after activity. Each win could provide 10 contract points which are credited to the organisation you belong to when you win in BS, those 10 contract points stay in the Org bank for 7 days. After 7 days, the points expire and are removed.
This way, you have to keep fighting to maintain your benefits, which is exactly what the current notum wars model doesn't do. It also becomes much more casual, putting far less emphasis on having stupid multiboxes to win, while providing a huge boost to activity (you don't need to be max geared to win at BS... you just have to play smart); Also, the more people that join up the faster you accrue contract points - AGAIN, exactly what NW wanted to do but couldn't since it became an elite killfest vs anyone who wasn't max geared.
It emphasizes being in an org, being in an ACTIVE org, and being in an org big enough with enough active members that you can achieve all the org boosts within a week of play.
Just an idiot check:
Imagine 6 guys from one org go to BS and play all day. They get in 10 rounds in a few hours. they win 50% of the rounds, so their org is credited with 5 wins*6 players*10 points = 300 points
they play 7 days in a row, and accomplish the same result: 300points x 7 = 2100 points.
That's exactly the kind of result you *SHOULD* be able to get in notum wars. A group of players works diligently all week and is able to capture enough sites to max out their org contract space. Unfortunately, since MB started ruining NW, that is no longer the case.