Originally Posted by
Saetos
Not good enough. The perk system itself needs a complete, total overhaul, and the concept of attack vs. defense on perk attacks and weapon attacks, coupled with the tremendous amount of AAO and AAD present in the game, needs another look as well, because combat in the game has been farcical for years.
Once keybinds were implemented the jig was up. You cannot develop a PVP system, using passive and active defenses, with any sort of credibility when multiple actions can be simultaneously activated with one button press, as it completely nullifies the point of active defense and makes entire contests based around attack rating vs. evades, which thus favors a constant horse-race between Attack Rating and check percentages + AAD, as perk checks are a yes-or-no hard-check deal each and every time.
This whole argument was what frustrated me back when I was still playing, Arete and ICC were getting figured out, and people were mulling over the Keeper/Trader/MA/Agent overhauls and wondering where the balance favored at that point. Traders especially were feeling the brunt of it, as our capability to lower Attack Rating (remember my mention of Attack Rating vs. Evades) was cut to about a fourth of our original ability - which, intrinsically, is fine, but not in how this game handles combat - and so we had several people suggest we just nick Acrobat, or Careful in Battle, or all sorts of other changes. But that only aggravates the problem further. We're just going to add more blocks to this stupid Jenga tower we've had going here ever since Shadowlands came out almost fifteen years ago. Nothing matters but perks and specials, and if you have something passive that allows you to absorb or negate what could come your way (evades, reflects, heals, stuns). This game is horrendously flawed, and it would basically take rewriting fifteen years of code and effort to make it anywhere north of workable again, because it's a complete mess.