I like many of the migitation options.. Simply limit # of incoming hits that someone can take per second. so killing power to single character is limited... to say one of each special + 1 nuke per say 5 seconds. Anything along the lines would help overall AO pvp.
For me the problem is not multiboxing... but focused fire of many against single target that kinda wins mass pvp. I wanna see starwars like battles, of two sides meeting and blasting allover the playfield, ... not two sides each calling single target and blasting at one chasing that one while standing around. Totaly kills it for me.
But as is pvp system right now, most effective way is to kill other sides important professions fast and reliably.
Multiboxing in my eyes is perfectly fine, does not need to be regulated... Underlying problem is bad pvp gameplay that makes multiboxing so annoying.
in PVM multiboxing is not a problem at all.
We at our org pretty much have an army of returning veterans and we can raid whatever we want, excluding s42(we do with raid bots). We choose not to perticipate in multibox scrable.
I feel sorry for pvpers though. Mboxing maximized weaknesses of mass pvp system we have in place.
If i it is banned, I would ban it for pvp. How to police it? Video proof petitioned of attack sequence, its very easy to spot a multiboxer by attack sync. Video and account data available to GM's can confirm it boom 1 day ban, 1 week ban, then 1 month ban for third time offenders.
Its not rocket science to prove.
In PVM you have a choice to buy or not buy lootrights from multiboxer, in pvp you have no choice, you perticipate you can get killed. So that should be considered aswell.