Originally Posted by
McKnuckleSamwich
I think you're kind of missing the point.
The point he's making is that NT's don't even need to root, kite, blind etc. They can just crank so much damage in such a short period of time that very few profs can withstand an NT for any period of time.
In prior game versions NT's were powerful, but they were limited to being a true glass cannon - true to form and moniker even as being "triple nubs". Being a "triple nub" meant you had little else to fall back on if you didn't kill an opponent within the first/second cast.
On the other side of the coin, you had guys playing the much more elegant defensive game which involved isolation, rooting, and gradually wearing down an opponent through tactical and strategic play.
What we're seeing in 18.7 is NT's taking not just 3 steps forward and two steps back, but three steps forward and no steps back (granted, many profs have had marginal to significant healing boosts as well, so in some ways things are balanced, or more closely balanced than what some people are saying), which is resulting in people noticing the firepower.
Put it this way: NT's NEEDED to root/isolate in 18.6 in order to survive long enough to make a kill, whereas, in 18.7 NT's have so much firepower that most profs simply don't live long enough to even PRESSURE the NT into using any defences.
And I think this is really the core of the problem, if you can kill your opponent through his defences (through coon, through AMS, through DOF, through DA, through blockers, etc.) before he even knows he's under attack (notably leading with a delayed nuke?), the NT has a weird ganker-esque stealth feel to it these days which is not only extraordinarily powerful, but gives almost zero reaction time.
The less reaction time afforded paired with brutal, almost sustained burst magnitudes of damage, is quite clearly, in most people's eyes, overpowered. Evidence? look at how many NT's are playing in BS at any given time.