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Thread: Wishlist to bring Crat back in shape

  1. #1

    Wishlist to bring Crat back in shape

    Hello,

    everyone knows Crat is left back the days. AAD does not fit any longer to figures ppl catch with 12m, BoC, ....

    A short list of suggestions which could bring Crat back in line (not speaking about duels)

    Crat her/himself:

    - simply more AAD, roughly about 400 static AAD needed
    - faster defense perks (especially Overrule)
    - set malaise higher lvl than UBT - we are top of init-debuff-prof!!!
    - lower NR-Check on nukes
    - bring back our debuff lines to one (both inits at same line)
    - Nano similar MP's Dmg to pet aka Carlo/Charm
    - gief back function of apocalypse ring (All Petprofs need it (in Mass-PvP pets worthless)
    - bring back AoE-Fear
    - something comparable to "Subprime Vitality Mortgage"
    - extra-dmg or -init on 2nd proc if no CC needed (we got enough nano)
    - 2m extra IP because administration charge is expensive

    Pets:
    Survivability of pets in PvP has to be increased. We dont have heals!
    Overall dmg of pets is ok, just could need some more AR and possibility to survive.

    CEO:
    - improve Puppeteer (+400 aao + 200 dmg)
    - make buffs last longer than 10 mins like MP or engi already have
    - more HP
    - remove -nanoskills from Take the bullet
    - Absorb amount of specials or maybe executable nano for complete immunity to dmg ~30s

    Carlo:
    - There is a lot open space to give him some additional buffs as long as he does not have any specific ...
    - like mentioned above, dmg to Pet
    - additional init-proc
    - stun
    - Ward (he is our guardian)
    - 10% of hp-hits (j/k)

    Just a few ideas, feel free to add more.

  2. #2
    There are heals, but they suck
    https://aoitems.com/nano/prof/bureaucrat/
    look under heals.

    10% of hp-hits (j/k)
    Also, don't forget to put a stun on it, working as intended atm....

    On a more serious notes, instant or close to instant def perks would indeed be quite handy, overall more aad to counter the increase of aao ingame as well would be good.
    At the very least make ubt/malaise stack the same so it's more convenient.

    Not sure about a real AoE-Fear, but it could at least fear the TEAM of the person that gets hit by it, a little more fun that way. (giving the middlefinger to pvp mb'ers... )
    Don't you just hate this kind of ppl
    http://redwing.hutman.net/%7Emreed/w...rouscranus.htm

  3. #3
    Quote Originally Posted by Siro View Post
    Hello,

    everyone knows Crat is left back the days. AAD does not fit any longer to figures ppl catch with 12m, BoC, ....

    A short list of suggestions which could bring Crat back in line (not speaking about duels)

    Crat her/himself:

    - simply more AAD, roughly about 400 static AAD needed
    - faster defense perks (especially Overrule)
    - set malaise higher lvl than UBT - we are top of init-debuff-prof!!!
    - lower NR-Check on nukes
    - bring back our debuff lines to one (both inits at same line)
    - Nano similar MP's Dmg to pet aka Carlo/Charm
    - gief back function of apocalypse ring (All Petprofs need it (in Mass-PvP pets worthless)
    - bring back AoE-Fear
    - something comparable to "Subprime Vitality Mortgage"
    - extra-dmg or -init on 2nd proc if no CC needed (we got enough nano)
    - 2m extra IP because administration charge is expensive

    Pets:
    Survivability of pets in PvP has to be increased. We dont have heals!
    Overall dmg of pets is ok, just could need some more AR and possibility to survive.

    CEO:
    - improve Puppeteer (+400 aao + 200 dmg)
    - make buffs last longer than 10 mins like MP or engi already have
    - more HP
    - remove -nanoskills from Take the bullet
    - Absorb amount of specials or maybe executable nano for complete immunity to dmg ~30s

    Carlo:
    - There is a lot open space to give him some additional buffs as long as he does not have any specific ...
    - like mentioned above, dmg to Pet
    - additional init-proc
    - stun
    - Ward (he is our guardian)
    - 10% of hp-hits (j/k)

    Just a few ideas, feel free to add more.
    I would like a different form of defence rather than aad, like a demotivational speech that actually reduces a lot of damage incoming something like -1.5k +dmg.

    Defence perks then can be changed to other things, more utility style. More aoe team/raid buffs/debuffs

    Malaise and UBT should just overwrite each other, they used to do this.

    I would like debuffs to stay the same, but just have one of each instead of two. Should be malaise+ 1 big debuff of each type

    I have a different opinion on nukes, I think we should only have workplace depression with 75% NR check that deals bonus damage when intensify stress is up

    I wish there was a 220 gallant slave nano (that also works on carlo)

    Isn't apoc ring function = pet cleanse?

    AoE fear: YES, especially with the prevalence of multiboxing this is sorely needed.

    I would rather like a heal also, but it should remove almost as much as it heals after a period of time and to combo this we should get a better take the bullet

    ----------------------------------------

    Pets: survivability is a must. I don't see why MPs get huge hp pets and huge Healdelta as well and also get instant cast. Give crats instant cast at least and remove this from mp (engi have reflects and relative high hp)

  4. #4
    Quote Originally Posted by Tsuniko View Post
    Isn't apoc ring function = pet cleanse?
    AoE pet cleanse and 15s immunity to debuffs (and a nice blue glimmering!)

  5. #5
    A lot of this could be fixed if:

    1. Agent perks were fixed
    2. pistol perks were fixed
    3. keeper perks were fixed
    4. fixer perks were fixed
    5. all the stupid init debuff changes were rolled back (in retrospect this was a stupid change)
    6. Crats got about 200 more static evades
    7. The pet sacrifice nano got a rework to something usable

  6. #6
    I'd like to see some other weapon skills besides pistols. A new 220 Ninja. And while this isn't crat specific, some better perks for opi and soli. Most pvp crats have to be NM or Atrox but I guess if evades were changed maybe this wouldnt be as important. At least make that NM Crat hud with the absorb for any crat and not just NM.

  7. #7
    Soli get's a pretty nice choice between survival and sphere, sphere was buffed to 150 aad/aao and 10% crit so nice in both pvp and pvm

    survival might need a bit of a boost though, I think it's something like 3k total healing

  8. #8
    Survival was both nerfed and boosted, heals 5500-6500 hp + 2000-3000 nano instead of just 3360-3600 hp but recharge went up by 30 seconds.

  9. #9
    Crats need at least 100-200 more def at level 150 and 200, with 2.75k static def at 200, found myself getting hit by ma's flower (who only has 2.4k ar with mm up) funcom f****d us royally lately
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