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Thread: Zazen again

  1. #61
    Quote Originally Posted by Iaitoo View Post
    What are zazen MA's like at endgame? Can they be a good alternative to docs in instances and raids? I like healing, but my doc is boring :P
    Don't bother, MA is at best an offhealer. You can't outheal any serious dmg. The Zazen concept is lacking lots of tools available for docs.
    RK1: Amickson 220/30 ENG - equip, Aztea 220/30 MA - equip, Adirae 220/30 ENF

  2. #62
    No Healer can be as good as a Doc, but MA's heal is pretty good! My MA can heal enough for Mitaar and can even solo mitaar with Zazen heals.
    HoTs do not benefit from Healing Efficiency.

    Matrix of Ka Heals for (Healing 1512-2244(3205-4757)) while the HoT heals for (Healing 2338-2805(4956-5946), 3 hits, 2.5s delay)
    Team Matrix of Ka heals for (Healing 1844-2213(3909-4691)) while the Hot heals for (Healing 922-1106(1954-2344), 3 hits, 2.5s delay.)
    Best case would be Matrix of Ka heal 4,7k + 2,8k HoT tick. So 1 Heal = 7,5k with 8 seconds recharge.
    2 Seconds later Team Matrix of Ka heal 4,6k + 1,1k HoT tick. = 5,7k Heal. Has a 10 seconds recharge.

    Currently my Doc can heal Bodily Invigoration (Healing 7215-8385(13708-15931) up to 16k !! 3 seconds recharge.
    Also Doc's have some pretty good raid healing Perks like Battlegroup Heals, those are amazing.
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  3. #63
    Quote Originally Posted by immortalis View Post
    No Healer can be as good as a Doc, but MA's heal is pretty good! My MA can heal enough for Mitaar and can even solo mitaar with Zazen heals.
    HoTs do not benefit from Healing Efficiency.

    Matrix of Ka Heals for (Healing 1512-2244(3205-4757)) while the HoT heals for (Healing 2338-2805(4956-5946), 3 hits, 2.5s delay)
    Team Matrix of Ka heals for (Healing 1844-2213(3909-4691)) while the Hot heals for (Healing 922-1106(1954-2344), 3 hits, 2.5s delay.)
    Best case would be Matrix of Ka heal 4,7k + 2,8k HoT tick. So 1 Heal = 7,5k with 8 seconds recharge.
    2 Seconds later Team Matrix of Ka heal 4,6k + 1,1k HoT tick. = 5,7k Heal. Has a 10 seconds recharge.

    Currently my Doc can heal Bodily Invigoration (Healing 7215-8385(13708-15931) up to 16k !! 3 seconds recharge.
    Also Doc's have some pretty good raid healing Perks like Battlegroup Heals, those are amazing.
    Didn't expect for it to be as good as my 220 doc But often a doc is waaay overkill. If I can bring my MA in stead and still be enough, that would be fun! Which I believe I in some instances can, from what you say. Just need to level my MA.. hehe
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  4. #64
    Zazen MA is the 2nd best healer in the game by far. I've healed an enforcer through DB1/2, Mitaar, Vort, DB3 fire room (when doc went down), PoH 2nd boss (again when doc went down).

    We've speculated that as long as you had a crat to handle init debuffing, I could probably heal a good enforcer through most anything. It's not optimal, a doc will always be better at healing, but it's a great tool to have in the toolbox.
    Derishen - 220/29 Martial Artist - Setup
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  5. #65
    I healed beast with my MA.

    I recall that we had a 6 man team and somehow we managed to avoid a lot of the nukes that made it possible. I think we had something like:

    MA healing
    Keeper for watch ward
    enforcer tanking
    trader - nanodrain/DPS/AR debuffs
    shade - nanodrain/DPS/init debuffs
    engi - reflects/DPS/-AAO

    And it went way more smoothly than any of us thought it would. But basically the enforcer had a pretty good defensive build, the shade perma debuffed the crap out of beast, engi spammed void, and trader on top made the enforcer into a frigging evade machine. Then shade+trader suctioned the nano and we only got hit with one nuke early on and that was it. Adds dropped pretty quick and no worries.

  6. #66
    Im wondering if a setup like this can be done
    http://auno.org/ao/equip.php?saveid=205949
    Using support waist/support lwrist/nd rwrist/rarm ME/infantry brain for ME. The scouts would allow for nr1 still casting top heals. I have seen docs/crats being able to equip remod. I remember there being something buggy with remod too, does the proc activate on both misses and hits? Also does the remod hit faster than 1-1 speed, but not as fast as in the description of the weapon? I simply cannot remember how exactly the gun worked. if the attack speed is buggy fast, dish heal procs would be insanely effective.This setup would be useless in pvm and solo pvp, but i could imagine encountering a player with this type of setup would be a pain in the ass in a team setting in bs.
    Last edited by Occamsrazor; Feb 6th, 2018 at 23:06:51.
    Grrrl 220/30/70 Martial artist
    Grrrleng 220/30/70 Engineer

  7. #67
    Quote Originally Posted by Occamsrazor View Post
    Im wondering if a setup like this can be done
    http://auno.org/ao/equip.php?saveid=205949
    Using support waist/support lwrist/nd rwrist/rarm ME/infantry brain for ME. The scouts would allow for nr1 still casting top heals. I have seen docs/crats being able to equip remod. I remember there being something buggy with remod too, does the proc activate on both misses and hits? Also does the remod hit faster than 1-1 speed, but not as fast as in the description of the weapon? I simply cannot remember how exactly the gun worked. if the attack speed is buggy fast, dish heal procs would be insanely effective.This setup would be useless in pvm and solo pvp, but i could imagine encountering a player with this type of setup would be a pain in the ass in a team setting in bs.
    Sorry, what does your engi setup have to do with zazen MA ?

  8. #68
    Quote Originally Posted by Fluxxxx View Post
    Sorry, what does your engi setup have to do with zazen MA ?
    This would be a zazen setup fully committed to the healer role, being unstunnable,uncrittable, high evade, high nr, decent hp and enabling your teammates with remod, only viable in bs pvp and towers.
    Last edited by Occamsrazor; Feb 7th, 2018 at 11:26:24.
    Grrrl 220/30/70 Martial artist
    Grrrleng 220/30/70 Engineer

  9. #69
    Quote Originally Posted by Occamsrazor View Post
    This would be a zazen setup fully committed to the healer role, being unstunnable,uncrittable, high evade, high nr, decent hp and enabling your teammates with remod, only viable in bs pvp and towers.
    I thought same setup but full awakened and RA support alpha to keep high nd, it would be fun setup to test (i didnt thought of NR1)
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  10. #70
    Quote Originally Posted by dritst View Post
    I thought same setup but full awakened and RA support alpha to keep high nd, it would be fun setup to test (i didnt thought of NR1)
    Yeah, that extra hp +nd +ch+Rarm for extra nd would probably make you hard to bring down. The only reason i included scouts and that rarm imp is because i cannot remember exactly how remod works, if the ar on it is relevant at all. Along with that i pictured the nr loss from zazen, no nr1 and no uwos would make you a bit exposed to debuffs. The doctor has pretty decent nr and perks to remove debuffs like ubt. Where they can or atleast could cast ubt on themselves to remove malaise. I was only trying to solve that issue. Though a nt would make nr1 useless compared to the beast ch version. like any other setup in this game im sure it needs testing, however once you have remod equipped theres not much keeping you from testing different versions of it ip-wise. Strictly speaking this is all theories i have no idea how good or bad this would play out in a real bs or at towers
    Last edited by Occamsrazor; Feb 7th, 2018 at 20:19:01.
    Grrrl 220/30/70 Martial artist
    Grrrleng 220/30/70 Engineer

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