I think lainbr has a good point. A big complaint about AO was enconomy inflation wasn't it? (If i'm wrong im sorry. Im no expert).
That being said .. FC needed more ways of destroying credits.. I wonder if the cost @ vendor is higher than cost of creating via tradeskills (if there was any significant cost other than time). So maybe its not a bad thing having these items being sold in vendors because it deflates some of the air our of the inflated economy.
Are the items available at the vendor mostly "Entry" level high end gear? If so then this could be a good thing for returning and new players.. removing a barrier of entry that was quite large (for returning/new players, aka a major revenue stream vital for the future of AO).