This thread will be a collection of all suggestions made by members of the Trader community.
If you wish to discuss any of the suggestions listed here, please click here.
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Weapons
2-handed Shotguns
- 2-handed Shotguns - Significantly rework the numbers on the majority of end-game 2-handed Shotguns to make them a competitive choice alongside MA and PDKPs.
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Nanos
Divest/Plunder
- Divest and Plunder (Nanite Improved) - Option 1 - Increase the Drain amount on both to -350. {Done in 18.7.4!}
- Divest and Plunder (Nanite Improved) - Option 2 - Replace the offensive debuff to a flat -AAO instead of -Weaponskills, maybe add -Heal Eff and -Nano Damage into the mix. Keep the +Weapon skill Buff.
Nano Shielding
- Nanobot Defence - Significantly lower the DamageToNanoMultiplier to bring it in line with our nanopool. {Done in 18.7.4!}
AC Buffs
- Armor Trade-in/Major Armor Distributor - Increase the amount of ACs transferred and significantly lower the amount of NCU the team AC buff requires.
Charms/Pets
- All Charms - A complete rework of the charm nanolines for Trader. Either making them function the same as Bureaucrats or by making them a short-term charm with no Psychic limit (Bosses immune for obvious reasons).
- Decision By Committee - Still require significantly higher AR/Damage to warrant the large cooldown.
Health Drains
- Your Enemies Enemy Is Your Friend - Remove the 'Target must be in combat' requirement and make the healing default to the caster unless the target is fighting something else.
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Perks
Group Perks
- Acrobat/Careful in Battle - Allow Traders access to either one of these perklines to supplement our lacklustre static defence.