Originally Posted by
JustinSane4
In what way is it imbalanced? When you say 5k defense and 38% reflect with a heal pet, that sounds awful, sure... but that's less PvP survivability than Fixers have and far less offensive power. That's less PvM survivability than Docs or Zazen MAs (who have about 8 times the healing) have, less damage per minute than docs have, and far less PvP or PvM team utility. There is no reason at all to nerf SoZ. It sounds impressive, my initial impression was that it was too powerful, but I've played on test too, most of the time in dual SoZ, and I don't see where it gives us an unfair advantage. The closest it comes to overpowered is solo PvM, and even there Docs can do anything we can do, faster, and several things we can't. In PvP, we have very good survivability but very, very poor ability to actually kill a non afk opponent. The damage just is not there. In mass PvP, we can't spam NSD any longer, and it matters a heck of a lot less when it does land due to having 1/6 the duration. Don't forget that 18.7 SoZ attacks at 8%/2% rather than 80%/20% - we won't be perking anyone at all.
Those who feel SoZ should be nerfed - why? Is it because you have played with it and found that it actually is too strong? Or because you think that if it is sacrificed we'd get buffs that help Bow MPs? And are your MPs currently SoZ or bow? Le'Quack, it's obvious you hate shield builds. But in what specific part of the game does make MPs too strong? It's really easy to add an evade buff without nerfing SoZ. Where B = "amount of the evade buff", (B-120)/2= how much AAD should be taken from SoZ to leave it exactly where it is now with the top outside evade buff running. There is no conflict between leaving dual SoZ as a legitimate defensive option and improving survivability for bow builds.