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Thread: Changes Log (current to 18.8.5)

  1. #61
    Just half the +dmg I added at the end of each dmg test for agents since min and crit are the same.
    you can sorta do the same for keeps also as +3 dmg for crit is negligible but I'll add some on this post.

    capped agent crit
    You hit Punching Bug for 4810 points of poison damage. Critical hit!
    4810-680/2 = 2065 crit

    Acouple Keeper reg hits

    3427 AR
    You hit Punching Bug for 2839 points of melee damage.

    Capped hit at 3550 AR
    You hit Punching Bug for 2861 points of melee damage. +22 damage 1 damage difference between min and max


    If the increase of damage for agent is the same for other weapon types my shotgun agent should get around 200 more crit damage from crat alone meaning that 480k DPM might not be unreasonable to expect with a full team and better gear.


    1k + weapon MBS doesn't work, keeps cap out at 3550 and agents at 3700. It could work maybe if each prof has something like a multiplier that is applied to the weapon MBS to create a max AR unique to each prof.
    Last edited by Rockdizzle; Mar 24th, 2015 at 08:34:47.

  2. #62
    ya not to mention farming pred+awakening is actually worth a fair bit more than just 200 add dmg...


    Um your method to find non crit damage for agent doesn't work because it halves the add dmg - did you umm maybe you posted add dmg.

  3. #63
    680 is the add damage which I removed before halving the damage

    Pred? please I run Sabretooth for 80 AAO + 176 add dmg

    2065*2 = 4130 + 680 = 4810

  4. #64
    3450 AR
    680 poison dmg
    You hit Punching Bug for 4697 points of poison damage. Critical hit!

    3450 AR + concentration + 131 point wrangle
    You hit Punching Bug for 4810 points of poison damage. Critical hit! +113 damage cap confirmed

    Ok, consolidating these two lines I get:
    3450 AR = 4697 crit
    -680 poison add dmg = 4017 crit dmg (base)

    3750 AR = 4810
    -680 poison dmg = 4130 crit damage (base, capped)

    If we divide the base damage by 2 we get base min damage MBS capped

    4130/2 = 2065

    So, now we can figure out what Agents post 1k AR template is on test:

    2065/350 = 5.9-1 = 4.9

    4.9 that's great. that's really nice - That's a pretty decent boost

    Ok I want to figure it out for keeper.

  5. #65
    Capped hit at 3550 AR
    You hit Punching Bug for 2861 points of melee damage

    3407 + 131 wrangle + 12 AR from SL ring
    You hit Punching Bug for 5325 points of melee damage. Critical hit! +43 damage


    crit boost is 5325-2861 (assuming add dmg was constant between tests)

    = 2464

    crit on pride is (444)

    2464/444 = 5.55

    5.55-1 = 4.55

    So keeper's have a lot lower post 1k AR template with Pride of xan than agents with the new Gan'kar...

    Which is due to (in large part) keeper capping out at 3550 and not 3700 like agent does.




    If we convert the AR to a weap multiplier per point AR boost we can compare the post 1k AR template which becomes non-weapon specific:

    (5.55-1)/(3550-1000) = 0.00178 mult per point AR

    vs agent

    (5.9-1)/(3700-1000) = 0.00181

    Aha so keeper's and agent's have close (probably within error) the same AR template post 1k AR, and the difference could be weapon based.

    Interesting.
    Last edited by McKnuckleSamwich; Mar 31st, 2015 at 06:32:51. Reason: messed up calcs: and fixed now.

  6. #66
    I told you several times lol agents cap out at 3700

    3033 AR
    You hit Punching Bug for 4431 points of poison damage. Critical hit!
    3033 AR + 9 point wrangle
    You hit Punching Bug for 4439 points of poison damage. Critical hit! +8 damage, seriously Agents are messed up with dmg to AR scaling
    Last edited by Rockdizzle; Mar 24th, 2015 at 09:05:32.

  7. #67
    oh sorry brain must have shut off.

    Are you still on test? loggin on now

  8. #68
    Ok, I just hit 300k/360k DPM on the high/low AC punching bags using Gan'Kar Rifle. I think the rise in DD is due mainly to serious crit setup (92%), and the changed rifle template. No AS. Substantial IP to max Fling in this case to cap the rifle at 1700. Fling is dark blue, so not sure I like this.

    Although missing a couple armor bits, I hit 375k/430k DPM on a shade on low/high bags. No SA/BS. No IP, actually similar setup to Agent.
    Curious to hear if anyone who's better at shade PvM DD can reach higher numbers.

    Also curious to hear if anyone has DD-setup Engi/Crat to post results.

    I'm hoping next to look at the effect of a less-dedicated setup, and see how they fall off.

  9. #69
    I'm not sure how much I would hit exactly but as a Atrox using a full out DD setup with Meteorite spikes/Fallen Stars + Wen-Wen + Da Taunter and Wit for extra dmg I would say around 400-410k DPM which is within the upper limit of shades on High AC punching bug without SA/BS. On live you would steal agg off 99% of Enfs np with only the best "holding" agg but Test increased Enfs Taunting power by 25k every 5ish secs making stealing agg harder/impossible for shades.

    You guys already know how much DPM my shotgun Agent cranks out with just whatever Auto gave out, With a Atrox using the same all out setup with Meteorite Spikes + Wen-Wen + Da Taunter and Wit I would expect upwards of 440-450k DPM but the good thing with agents is the 2sec/7.4k detaunts I could quickly cast in fight if Enf is slacking. *michi more of less confirmed the MBS bug is not intended so weapon dmg is assumed to be capped at 2750 and not 3700*

    I don't have a DD crat on test but I do have a MA engi I can parse DPM for.

    *High AC punching Bug 9 mins 30 secs
    *1: 2,022,419 : Slynutnbolt : 15.8% | 209,577 | 735-89-157 MA setup without high Crit, pretty bad DD tbh but the ACs really killed pets
    Last edited by Rockdizzle; Mar 27th, 2015 at 14:55:58.

  10. #70
    PM/SP/TR/SR 10, Shadow/CoNC/CoLI 10 http://auno.org/ao/equip.php?saveid=199880

    You ( 2.880.549 / 409.500 / 327 / 124 / 37% / 9.917 ) High AC

    You ( 3.262.597 / 463.860 / 323 / 128 / 39% / 14.868 ) Low AC

    PM/SP/TR 10, ST7, SR3, Shadow/CoNC/CoLI 10 http://auno.org/ao/equip.php?saveid=199881

    You ( 2.797.736 / 406.440 / 322 / 110 / 34% / 9.275 ) High AC

    You ( 2.815.628 / 464.100 / 281 / 111 / 39% / 17.387 ) Low AC

    PM/SP/TR 10, Acro 4, CiB 6, Shadow/CoNC/CoLI 10 http://auno.org/ao/equip.php?saveid=199882

    You ( 2.231.884 / 336.420 / 308 / 55 / 17% / 9.772 ) High AC

    You ( 2.638.783 / 394.800 / 311 / 68 / 21% / 15.387 ) Low AC

    There's some comparison for Shade DPM. First two groups are suicide set ups with only minor perk changes and I did one more round in a standard PvM def set up just to show the differences. I did 6:30-7 min runs on each bag. No SO items, SHD spam, Ceremonial Embrace, Blackheart, Concealed Surprise. Shade was Opifex. I can post Auno sets ups for the different groups if needed.
    Last edited by Fadedboah; Mar 27th, 2015 at 21:19:23. Reason: Added Auno set ups

  11. #71
    Those first 2 shade numbers seem alittle high but part of it likely has to do with Shade AR being higher than 2750 when drains are up making your Weapons hit harder than normal, Not a big difference ofc but accounting for that would puts those at around 390-400k DPM more inline with what I expected. Nice DPM tho

    Just to add my Shotgun Agent was at 2740 AR for 95% of the time with concentration adding 150 AR for 14 seconds each time for the 5% so even my Agent gained some DPM it wouldn't normally get.

  12. #72
    With drains up i had 3361 AR with first 2 tests, with def gear is was 3.1k something. And really they seemed low to me since I've done 500k on live with the punching bag in city silo. Now I don't know exactly what the differences are between that bag and the ones on test but it could be simply that the Live bag dies and the bags on test do not.

    http://forums.anarchy-online.com/sho...crit-breakdown This is the post i did those numbers for.

    http://i57.tinypic.com/2mesvwy.png
    http://i59.tinypic.com/2vruah4.png Here are the pics so you don't have to go completely threw the thread.

    Also every DPM test I run is always self buffed with no pf/osb's. The only difference between my Live/TL shade is I have the +DMG graft (can't think of name) and my Live shade uses Masterpiece Ancient Combat Tuner instead of ACDC.

    I could reduce my AR to close to 2750 to compare the differences if necessary.

    Hasty Augmentation Cloud! That's the graft lol.
    Last edited by Fadedboah; Mar 28th, 2015 at 01:23:25. Reason: Added Graft name

  13. #73
    The punching bag on live has too low of def so drains make shades near perma crit it with blur(75% average crit with your 35% ish setup) while High AC Punching Bug has around 2k def (was missing a few brawls at 2k AR) meaning crits are more setup based (30-40% average with your DD setups). Don't really use the low AC one but it seems to not get perma crited as easily. 610 extra AR over 2750 MBS ends up being around 250-300 more crit dmg (min dmg added) per hit.
    Last edited by Rockdizzle; Mar 28th, 2015 at 03:28:28.

  14. #74
    Ok, so did some set up changes and was able to get down to 2862 AR wihtout changing the +dmg/crit amt. Swapped to def spirits, swapped to Alpha brain, removed ofab gloves and swapped to CM, also changed CM boots to Enhanced Dustbrigade Flexible Boots which was a 25 AR loss but a 5pt dmg gain. Your assumption where correct... You ( 2.637.363 / 394.560 / 309 / 109 / 35% / 9.897 )

  15. #75
    Quote Originally Posted by srompu View Post
    Update .23
    Xan of Angst is now upgraded into Gan'Kar rifle with Low Light Targeting Scope (Weapon Tradeskill Shop)
    • Level lock to 201
    • Rifle from 2251 to 2501
    • AS from 1126 to 1751.
    • Fling from 1126 to 1201
    • Damage from 300-500(308) to 350-580(350)
    • Range from 30m to 35m
    • Atck/Rch from 1.6 to 1.5 => 1.5s faster fling & faster regulars
    • Equip from 3s to 0.5s
    • +200 HP
    • +20 AAO
    • +55 conceal

    Dat sexy, sexy swap time. How YOU doin'.
    Low-Light Targeting Scope, not Low Light Targeting Scope. bit confusing read

  16. #76
    Yes, ty.
    Good distinction.

  17. #77
    Added .24 changes that I've found so far.

    The LE proc got reworked.
    As alternatives to the canonical Laser Aim, we can now opt for +200 damage buff or a 3s root proc. I think these would each be situationally useful.

    The random trash line is now really nice!
    The DoT got buffed so it's seriously useful, there's a 6s root proc, and a 10% root/snare remover with 15s of 20% immunity.

  18. #78
    Quote Originally Posted by srompu View Post
    Added .24 changes that I've found so far.

    The LE proc got reworked.
    As alternatives to the canonical Laser Aim, we can now opt for +200 damage buff or a 3s root proc. I think these would each be situationally useful.

    The random trash line is now really nice!
    The DoT got buffed so it's seriously useful, there's a 6s root proc, and a 10% root/snare remover with 15s of 20% immunity.
    although i like those changes (who wouldn't), the concept of a root remover that requires for you to stand and shoot is sort of beyond me.

  19. #79
    Quote Originally Posted by Xootch View Post
    although i like those changes (who wouldn't), the concept of a root remover that requires for you to stand and shoot is sort of beyond me.
    What better time to stand still and shoot than when you are rooted?
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  20. #80
    Quote Originally Posted by Louderer789 View Post
    What better time to stand still and shoot than when you are rooted?
    as i usually only care about roots just before getting zerged or going splat some other way, i'm gonna say: when you are not rooted?

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