This new mission is a breath of new air and I absolutely love the concept, though I findboth the level lock as strange not to mentionthe overall XP which just plain sucks compared to other things.
Oh the mechanic of the Horrors are great, great to see mobs actually do something other than just stand there and mindlessly bash.
So I was so stoked by these new missions I decided to farm inferno hecks on two new crats I'm working on, and went from 2~2.2m xp per kill (@ lvl 180->190) by doing inferno hecks to as little as 300~350k xp per kill [easy missions], 500~600k [medium missions] and 1-1.2m [hard missions]. And when doing hard the mobs takes longer to kill than inf hecks, and inf hecks one can stack 5-6-7-8-9 at the time, where as in these missions you only have 1-4 mobs at any given time depending on the dmg or if you wanna wait for some respawns before you go get the mobs, which from my understanding will just slow down the process even more if you go with the latter tactic.
Why are these missions only available to 190 and above? I mean there aren't really any content for characters from 160 -> 190, and this is probably the most vital level range as at this level range new characters are basically 100% useless, firstly they do not do any dmg worth mentioning, secondly they constantly die, thirdly how are these characters going to level once these missions are preferred over classic inf missions?
The end result once these missions are finally "perfect" all high level characters will prefer these missions over classic inferno missions and characters from 160 -> 190 wont then be able to tag along with higher level characters in inferno dividing the game even more, unless they are in a "inn crowd" which will level you, today this is already a tedious task, and by offering this this is enforced by the fact "I would rather have done new missions but your too low" which just adds more frustration.
Last edited by Dochere; Dec 1st, 2014 at 11:08:31.
New site www.iraid.io
Dochere____ :: 220/70/30 :: Doctor
Kitessolja_ :: 220/70/30 :: Soldier
Kitesengy__ :: 220/70/30 :: Engineer
Kitesenfo__ :: 220/70/28 :: Enforcer
Shadykites_ :: 220/60/17 :: Shade
Cratalot___ :: 220/70/30 :: Bureaucrat
Kitesnt____ :: 215/57/13 :: Nano-technician
Crattykites :: 217/48/15 :: Bureaucrat
KItescrat__ :: 217/48/15 :: Bureaucrat
Thanks, that clear things up a little. And as Michizure mentions in his post he intend to tweak mobs required needed to be killed to reach end boss sounds great, though amount of mobs are not really an issue, these missions should have much higher re-spawn rate and yield more xp per kill, and actually be a challenge. Perhaps a fourth difficulty "extreme" ?
New site www.iraid.io
Dochere____ :: 220/70/30 :: Doctor
Kitessolja_ :: 220/70/30 :: Soldier
Kitesengy__ :: 220/70/30 :: Engineer
Kitesenfo__ :: 220/70/28 :: Enforcer
Shadykites_ :: 220/60/17 :: Shade
Cratalot___ :: 220/70/30 :: Bureaucrat
Kitesnt____ :: 215/57/13 :: Nano-technician
Crattykites :: 217/48/15 :: Bureaucrat
KItescrat__ :: 217/48/15 :: Bureaucrat
An extreme difficulty/extreme reward mode sounds like something I'd enjoy a lot, especially if they could make the total scripted encounter last 30-45min. It could end up not being done too much depending on how hard it is, as many 220's want to level their 170+ (or 160+) alts and it wouldn't be friendly to that purpose.. (I prefer playing the alts I level and have been on teams without 220's lately.. it's nice for a change).
Plenty of room for tweaking, as well as plenty of "old" content to look at with a nice revamp in mind. Towers could probably use a revamp of their own, too.
Michizure is love, Michizure is life.
--
Dywas - 220/30/70 Neutral Nanomage Nano-Technician
Caramela - 220/30/70 Neutral Solitus Doctor
Desejos - 220/30/?? Neutral Atrox Enforcer
Gretchenross - 220/30/?? Neutral Opifex Shade
Bizzle - 220/30/70 Neutral Atrox Soldier
--<3 Professional love--
* Aiken pets Lazy on the head. Sure it is, you keep telling self that
<Aiken> such a cutesy clammer aren't you *cheekpinch*
<Lazy>
<Lazy> viva la revolucion
* Dywas decides to walk away from the soon-to-be sexytime
<Aiken> lol Dywas, Id make a man of him
<Lazy> Dywas, i'd go gay for aiken. no lie
extreme difficulty mobs should have some nanodrain mechanics along with aoe blind stun and fear. Additional ncu wipe and some kind of big aoe nuke effect. And those monsters would have special skill to teleport healers running to other side of the instance and after teleport they would have 30sec snare
Last edited by Voiran; Dec 1st, 2014 at 11:22:18.
@Voiran: I'd like that. I'd also throw in randomized fire and/or stuff like the old Magtheridon Cubes mechanic from WoW. It could be hard to implement and it would be extra painful on those with high (500ms+) latency.. but I still like that kind of content. Nothing too hardcore if we look at the big picture of MMO raiding, but hardcore enough for AO's average.
Michizure is love, Michizure is life.
--
Dywas - 220/30/70 Neutral Nanomage Nano-Technician
Caramela - 220/30/70 Neutral Solitus Doctor
Desejos - 220/30/?? Neutral Atrox Enforcer
Gretchenross - 220/30/?? Neutral Opifex Shade
Bizzle - 220/30/70 Neutral Atrox Soldier
--<3 Professional love--
* Aiken pets Lazy on the head. Sure it is, you keep telling self that
<Aiken> such a cutesy clammer aren't you *cheekpinch*
<Lazy>
<Lazy> viva la revolucion
* Dywas decides to walk away from the soon-to-be sexytime
<Aiken> lol Dywas, Id make a man of him
<Lazy> Dywas, i'd go gay for aiken. no lie
Well there is no need to make new features, re-purpose some of the existing mechanics.
Some that comes to mind.
- Scuicide bomber (DB3)
- Hide in boxes (DB3)
- Cloud (Db2)
- Debuffs run to shrine (DB1)
Kinda funny that all my favorite mechanics in this game all stems from DB's.
New site www.iraid.io
Dochere____ :: 220/70/30 :: Doctor
Kitessolja_ :: 220/70/30 :: Soldier
Kitesengy__ :: 220/70/30 :: Engineer
Kitesenfo__ :: 220/70/28 :: Enforcer
Shadykites_ :: 220/60/17 :: Shade
Cratalot___ :: 220/70/30 :: Bureaucrat
Kitesnt____ :: 215/57/13 :: Nano-technician
Crattykites :: 217/48/15 :: Bureaucrat
KItescrat__ :: 217/48/15 :: Bureaucrat
Would not be hard to combine these mechanics to make something really challenging, you combine these mechanics and you could potentially come up with a explosive cocktail.
And when you break it down, these 4 mechanics are all the base mechanics pretty all other mechanics stems from in pretty much all mmo's. (not entirely true but not too far from the truth either)
New site www.iraid.io
Dochere____ :: 220/70/30 :: Doctor
Kitessolja_ :: 220/70/30 :: Soldier
Kitesengy__ :: 220/70/30 :: Engineer
Kitesenfo__ :: 220/70/28 :: Enforcer
Shadykites_ :: 220/60/17 :: Shade
Cratalot___ :: 220/70/30 :: Bureaucrat
Kitesnt____ :: 215/57/13 :: Nano-technician
Crattykites :: 217/48/15 :: Bureaucrat
KItescrat__ :: 217/48/15 :: Bureaucrat
Nice update !!!
Humn since we are talking about the new inf mishion here I will outline my suggestion for how to do it more fun, but this would imo be a welcome change for other content to say city raids and HI ... and hopefully be inline with the recent QOL changes we have seen ...
Inside the instance add in the middle a large furnace, also add to the loot table inside a new object ill call it 'Oil of the Xan' (this should be common loot)
Now if one is to click/trade a 'Oil of the Xan' on the furnace inside the instance it would set the furnace on fire.
It would also set the 'wave timer' to a fixed time. If one the adds more 'Oil of the Xan' to the furnace each would reduce the time between spans with X time and also add +1 add to waves.
Now adding to much oil would ofc be suicide but this way one can have all the exitment one want's only boon for adding more oil would be short time to complete the instance and ofc the added lot/exp from the extra adds ...
for city raids one would add more cru to shorten timer and add more aliums , and for HI one could do the same just add more fertilization (i.e pop!)
20 vs 2-4...sounds should be pretty easy to have at least 2-3 players coordinate defense and clip off 1-2 mb toons? Unless towers are supposed to be 1 on 1 affairs now?
Ah that's what I was looking for, some common sense.
Please note the posts are all by the same 5 people in every thread.
You know, when you cancel a subscription a person could post feedback. I am sure if players who "quit over MB" posted that as the feedback, and the numbers where ANYWHERE CLOSE to what has been presented something would have been addressed by now. Yet some people are really trying to say 25% population or some other inflated number of loss was due to MB...ridiculous. I guess that just makes too much sense that some number crunching accountant at FC would not be reporting the "reasons" for some large exodus of player subscriptions to the stock holders/board of directors/powers that be.
Yea let's go with that. /rollseyes
I guess common sense really is not that common.
Cancel Account (BUTTON)
Selected reason: Gameplay issues
Please help us improve our game by telling us more about why you decided to cancel.
<You have full paragraph to state your displeasure with MB or anything else>
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Clearly you don't have idea how multiboxers play.
Go ahead and try to defend while multiboxers move from field to field with several engineers warping and fixer instantly gridding out when defenders come.
Then come back here and give that coordinate defence crap.
If it would be so easy and that would stop multiboxers from doing it people would not be issuing this problem here in forums.
Sounds like you have a serious guerrilla warfare problem. If each orgs tower field doesn't have at least 5 players (2 turrets 3 hunters) to defend it anytime it goes hot imo you don't deserve to keep your tower.
My org has had towers many many times for months on end, 3 years was probably longest continuous tower site we had. But once population was to a point where we had only 2-4 defenders we gave them up because it sucked being on call daily to defend at any moments notice. Heck players don't really have to defend vs nuke strikes anymore and you still have room to QQ???
If you can't defend your tower vs 1 player multi logged what chance do you realistically have versus an actual blitzkrieg attack from 5-8 orgs. You might consider your priorities and if you can't handle the truth of current AO guerrilla warfare tactics you might give up your towers and save some grey hairs and stress.
~Anyone can level, but only the wise gain experience~
*Bronto Burger, serving 10,000 high level noobs daily*
http://wolf-brigade.webs.com/
My Story
Don't feed the Mensa Tralalalala
Everyday I'm Shuffling.
@Psikie When multiboxing complaints where at their highest, I could've sworn that Clan owned Tl7 towers. Multiboxers were not, at least at that time, taking tower fields.. it was just griefing that people got fed up with. It wasn't that CT's were going down as a result. Ultimately the issue was no different than people have had for many years with people that grief notum wars except Multiboxers were able to do it as a 1 person army. The fact that 1 or 2 guys (though I believe it initially started with complaints against just 1 guy) would then disrupt the playtime of many in order to have to keep dealing with him was the complaint and the source of aggravation (at least as it was expressed to me by the people that quit and the people that were complaining when it was happening). It wasn't "omg we can't kill a multiboxer in PvP" but moreso that people wanted it to be player versus player not player versus input-automation. Imagine someone going from one site to the next.. even not multiboxing.. that's always been aggravating because it ties up your game time. Multiboxing brought into the mix the very real ability for ONE guy to take down quite a few towers before defense could arrive. So not only was it annoying but destructive in a way that griefing had not been prior.
Notum wars is poorly designed, and should've been fixed a very long time ago. I've personally put forth suggestions on how it could be fixed to reduce the ability to grief and make the multiboxing issue (with PvP) irrelevant and bring a bit of fun back to NW. Why they haven't implemented some simple fixes is beyond me.
Anyway, back to the point.. truth be told, the intention of the person that was multibox griefing (to start) was to aggravate Clanside in retaliation for tower synching. It worked.. probably a lot better than he intended as people didn't just keep dealing with his griefing.. they threw their hands up in disgust and stopped. Either they stopped playing or they stop subscribing. Which, btw, I'd like to make note that quitting AO isn't always a matter of hitting cancel on the funcom.com site. Quitting, for me at least, includes the people that simply stopped logging in or playing.. in other words taking active players out of the equation. Now whether or not those people hit the cancellation button on their accounts or not, I don't know. There have been plenty of times that I quit playing but I didn't cancel my account.. guess only those people will know for sure. That being said, the state of AO screams to the fact that Funcom is not all that concerned about losing customers so the thought that somehow they'd see a bunch of cancellations for the same reason and react isn't something that I think is a fair assumption. They haven't reacted time and time again when people have left for major reasons.. I have no reason to think that behavior will ever change.
Last edited by Traderjill; Dec 1st, 2014 at 21:18:50.
Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needsOriginally Posted by Mastablasta
Yeah and about that whole thing on providing your reason for cancelling. I did that once and all they did was send me an offer for 50% off. No inquiry about why I was leaving, request for more details or even an indication that they were going to resolve the issue.
Here's the e-mail:
Greetings,
We have received your cancellation for account <removed> and are sad to see you leaving the worlds of Rubi-Ka, throwing off the balance between Clan and Omni. I am sorry that other players have ruined your experience in the game. If you feel that any of them have been exploiting, please feel free to send an email to exploits@funcom.com with the character names of the people you feel have exploited. Could I possibly offer you a one time discount of 50% off of your next subscription payment to see if anything happens about this? Below is a listing of the normal price, discounted price, and a breakdown of the monthly cost.
1 Month - $14.95 / $7.48
3 Month - $35.85 ($11.95/month) / $17.93 ($5.98/month)
6 Month - $59.70 ($9.95/month) / $29.85 ($4.98/month)
12 Month - $95.40 ($7.95/month) / $47.70 ($3.98/month)
At $3.98/month, that's one of the least expensive forms of entertainment available. I hope you consider the offer above and have a wonderful day.
Thank you,
GM-<name removed>
Customer Satisfaction Representative
customerfirst@funcom.com
Jill I completely understand what you are saying, and 99.9% agree with it. Players leaving a low population game is a problem for what ever the reason.
I just take a step back and look at it like this:
Had the argument been presented that Advy's are not balanced and OP, MR + AS pistol alphas are OP, 1he/1hb enfo perk trick is OP, graphics are dated, the price per subscription is too high, NT's got nerfed, that AO is a 12+ year old outdated game, or any other host of reasons that players have been complaining about and that MB was just the straw that broke those players backs I would have probably never posted on the subject at all. But it's like none of those other reasons exist and it's all about MB now as to the population decline that has been bleeding from this game for years.
Nope none of that, no other earthly reason exists, it's all because of MB!
Then all kinds of wild hair posts pop up about the already stated legal play style being evil and ruining the entire game.
Complete with home made MS Paint or etch-a-sketch Crayola drawings. Seriously?
However to read some of these posts about the worst thing to AO is MB and ban this ban that because it affects 1 side of the pvp population more than the other is garbage to me. Pvp population is a fraction of AO population, the active forum posters are an even smaller fraction, and each side has a smaller fraction still.
I grew up in a democracy and I do not believe that such a small fraction of the population should be able to dictate the narrative to affect change that DIRECTLY benefits them over any other considerations. I tried to MB with 2 toons and did not like it so truthfully I could care less if it's in game or not. But I do not agree with the absolutes some of the posters are presenting.
~Anyone can level, but only the wise gain experience~
*Bronto Burger, serving 10,000 high level noobs daily*
http://wolf-brigade.webs.com/
My Story
Don't feed the Mensa Tralalalala
Everyday I'm Shuffling.
What truly cracks me up....the recent "I quit threads"
I thought everyone quit because of failed promises...
oh wait...
I thought everyone quit because of tower griefing with fixers...
oh wait...
I thought everyone quit because of the cost difference in US vs EURO
oh wait...
now its because of MB? please, what's next?
..but we have totally accepted Sharing accounts, AOMH, Clicksaver, AOIA, etc,etc,etc - so..... Stop trying to profess that you want to make the game better, you simply want something removed that you don't like. While I get that, and you are perfectly entitled to your opinions, please stop posting things as cheating (MB is not per FC), making up statistics to try and prove your point, it truly is sad.
Seriously, this is worse than the FOTM toon builds
Utopia
The continued search for an ideal community possessing a perfect socio-politico-legal system.
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