Originally Posted by
Scottik
I didn't really want to start a new thread so here we go.
I think deflection mechanics in its current state are flawed. It actually suprised me how very few threads (none) were started on this issue.
The way I see it deflect should be an active ability instead of passive one. Just like Sneak Attack, Aimed Shot etc. By using this ability it would give the user 2-3 sec 'deflection buff' that would raise chance on deflecting all specials to 50%. Of course the more IPs you would have in deflect the faster recharge would become. Capped recharge on this special should be somewhere between 11-15s. Additionaly it should have high reqs in order to cap the recharge so only professions with green deflect skill and some buffing support could make it.
This would instantly:
- fix current issue with PvM as most mobs don't use specials
- add an active element to the gameplay, it would require some precise timing to make it effective vs. AS and other specials
- be less effective vs fast attack, fling shot and burst due to their 6s and 8s recharge respectively. However that's in my opinion a good thing.
- more effective vs other specials (mainly AS) compared to current deflection mechanics