I'm listing things in the order I encountered them and will update this post as I log additional toons.
1. In order to use grid nanos, beacons and I guess any of the transportation perks you must have completed a mission called "Certificate of Travel". Grant you this mission takes all of about 2 mins but it is a big annoyance for those of us that have a lot of toons. In this day and time where a good majority of the playerbase has multiple accounts, it would've been nice for you to just flag our existing toons with completion. At the very least, if you could put this NPC on Live prior to 18.7 so we can do the quest in our leisure.. it would be great.
2. You removed the ability to disable inspect. Ok, that's fine. Please also remove the message that someone is inspecting me. I don't need to know, nor do I care to be spammed by a notification.
3. The 20 second duration on drains is about 20 seconds too short. I understand cutting them down some but on my 220 Trader I was struggling to keep them up. The 5 min duration on their positive affect is great but I'm more concerned about keeping the mob debuffed. The short duration makes it really tough to use my other tools. I pretty much had to ignore AC debuffing as well because of that triggering of the global cooldown. So I guess my suggestion here is up the drain duration to 40sec and then reduce the recharge on the haggler and ac lines to 1 sec or do something about that global recharge cooldown mechanic.
4. NSD seems to have a 15 sec duration with a 1min cooldown. Even if it is landing on bosses (haven't confirmed that yet), that is a really long cooldown.
5. The trader shop now has 4 or 5 items in it. Put something useful in there, especially since you're selling access to use it now.
6. Why don't the neutral shops have pre-made implants but they remain in the sided?
7. So I logged my soldier because I've heard some pretty interesting things about deflect/glance and so I figured I'd go kill some simple stuff in Nascence and Ely to see what was up.. I stopped there. I feel like something is off with this deflect mechanism. This is really going to make large HP mob fights take even longer. I'd be curious to know the reasoning behind using it in pvm.
Nascence
You hit Swift Silvertail for 13809 points of Full Auto damage.
You hit Barking Chimera for 15000 points of Full Auto damage.
You hit Barking Chimera for 14147 points of Full Auto damage.
You hit Barking Chimera for 12334 points of Full Auto damage.
You hit Barking Chimera for 10933 points of Full Auto damage.
You hit Barking Chimera for 15000 points of Full Auto damage.
You hit Barking Chimera for 15000 points of Full Auto damage.
You hit Swift Silvertail for 15000 points of Full Auto damage.
You hit Barking Chimera for 15000 points of Full Auto damage.
You hit Barking Chimera for 15000 points of Full Auto damage.
Elysium
You hit Shiver Spider for 2017 points of Full Auto damage.
You hit Shiver Spider for 14881 points of Full Auto damage.
You hit Shiver Spider for 10478 points of Full Auto damage.
You hit Shiver Spider for 11433 points of Full Auto damage.
You hit Shiver Spider for 3455 points of Full Auto damage.
You hit Shiver Spider for 10458 points of Full Auto damage.
You hit Shiver Spider for 15000 points of Full Auto damage.
You hit Shiver Spider for 15000 points of Full Auto damage.
You hit Shiver Spider for 11249 points of Full Auto damage.
You hit Shiver Spider for 13103 points of Full Auto damage.
You hit Heckler of Stones for 8470 points of Full Auto damage.
You hit Heckler of Stones for 3388 points of Full Auto damage.
You hit Heckler of Stones for 13332 points of Full Auto damage.
You hit Heckler of Stones for 15000 points of Full Auto damage.
You hit Heckler of Stones for 5082 points of Full Auto damage.
You hit Heckler of Stones for 13541 points of Full Auto damage.
You hit Heckler of Stones for 15000 points of Full Auto damage
You hit Heckler of Stones for 10786 points of Full Auto damage.
You hit Heckler of Stones for 13398 points of Full Auto damage.
8. I don't get why the whompah from ICC takes you to Tir and not Old Athen. Tir can be an extremely tough place to navigate as a newbie and sending someone to a virtually empty place (since no one hangs out there anymore) seems a bit off.
9. Why is there a 15 minute cooldown on the fixer "self" emergency grid line? I get having a cooldown on the team one but why the self only? The slow casting one has a 2.5min cooldown.. that seems about reasonable for the emergency as well.
10. Did Biological-Digital Conversion get removed and the remaining doctor meep get turned into self-only? I can't find B-DC on my doc and noticed that the encode dna sequence was self only now.
11. Why did you make the beacons such that they cannot be used while in combat? I can think of 100 different scenarios where I've used the beacon while I still had aggro from some random mob. So my damage is nerfed and now I'm stuck killing useless stuff because my beacon won't work while I have aggro. Please remove the "Must not be in combat" requirement.
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Anyway, overall a lot of really awesome changes. Even the trader change which I think needs to be tweaked isn't exactly bad as much as different. In some ways my trader feels a bit more powerful in PvM. I definitely plan to spend a bit more time on my trader and soldier messing around on test and will try to provide a more detailed/unbiased report in the appropriate profession area of the forums.