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Thread: Is Mongo supposed to be ignored?

  1. #1

    Is Mongo supposed to be ignored?

    Recently (as in this last patch) my mongo is being ignored by level 60-80 mobs. Some get hit and hit on me like normal, but there are mobs every now and then that just won't pull off my group even when they never touched the mob!

    I pulled 4 mobs for the group, with Mongo btw, and then Mongo again when i stop at the group. Yet one or two mobs still go after my group that don't even shoot at them!!!

    What's going on here ?

  2. #2
    mongo should fear grey mobs and taunt green+
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  3. #3
    Quote Originally Posted by novaelis View Post
    mongo should fear grey mobs and taunt green+
    +100000000

  4. #4
    Happens all the time.

    Don't know why. Never cared to find out.
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  5. #5
    MOBs check threat initially on aggro and then at regular intervals, so if a MOB aggro's on a specific player, a mongo won't necessarily pull them off until the next threat check. Mongo used to force a threat check, but that could result in even more erratic behaviour, usually involving stray MOBs ganking the team's doc

    Whether that's what is going on here, I've no idea though, but is a possible explanation if the check time is long enough (I don't know what it is, but it's not every second or two at least).
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  6. #6
    Quote Originally Posted by Novaelis View Post
    mongo should fear grey mobs and taunt green+
    Reality check...can and never will happen 100%. Some mobs like sided mobs will never run because they are territorial and will fight to the death 100% of the time. Hecklers and borgs are similar in that aspect that they are very territorial also. I like to call them vengence mobs because once you violate their space they will hunt you till the end of time to get a piece of you.
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  7. #7
    OK, so.....had my group wipe 3 times last night before we gave up. Group members watched in horror as my Mongo would hit everything we had in combat MULTIPLE TIMES over 30seconds, and refused to break off.

    We were in Crypt of Home trying to do our daily, and we had like 10 or so mobs on the group. Over 30 seconds I casted Mongo Crush like 5 times give or take. More than HALF of the pull refused to pull off regardless of never being attacked or damaged.

    Was Mongo's Taunt nerfed/broken?

  8. #8
    Just over a year ago, Mongo was borked due to the change they made with removing the 1 point of damage (and some other stuff that happened in that 18.5.x patch back then.

    Here's the thread >>http://forums.anarchy-online.com/sho...d.php?t=600193

    The issue I brought up eventually ended up being confirmed by a Dev as one of many things that got broken that patch cycle. That being said, the thread is a good read. Biancha brought up several points that were completely unrelated to the issue I was having at the time but might very well explain some of your problems. I didn't bother to reread it all.. but thought maybe you might find it helpful.

    Also, I highly recommend you post in the Report a Bug area of the forums so that someone can officially start taking a look at it. Several folks review those Bug forums... its hit or miss if someone picks up on the issue here, however.
    Last edited by Traderjill; Jul 18th, 2013 at 19:08:50.

  9. #9
    Quote Originally Posted by Traderjill View Post
    Just over a year ago, Mongo was borked due to the change they made with removing the 1 point of damage (and some other stuff that happened in that 18.5.x patch back then.

    Here's the thread >>http://forums.anarchy-online.com/sho...d.php?t=600193

    The issue I brought up eventually ended up being confirmed by a Dev as one of many things that got broken that patch cycle. That being said, the thread is a good read. Biancha brought up several points that were completely unrelated to the issue I was having at the time but might very well explain some of your problems. I didn't bother to reread it all.. but thought maybe you might find it helpful.

    Also, I highly recommend you post in the Report a Bug area of the forums so that someone can officially start taking a look at it. Several folks review those Bug forums... its hit or miss if someone picks up on the issue here, however.
    Tested more tonight, Mongo is definitely broken. Especially in Mantis Hive. Take a group in there and try to mongo. It fails half the damn time for NO reason. Mobs completely ignore it. more than a three minute fight trying to outheal aggro on squishy NT's, and my mongo will NOT pull them off.

    Bug report filed.

  10. #10
    Mongo works fine in the Mantis Hive for me.
    The problem you might be experiencing is that you were not within Line of Sight of the mobs there, which happens.

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  11. #11
    A little trick I learnt on my Enf is to move slightly inbetween casts of mongo. That way if one of the mobs in the area didn't get hit in the last cast for whatever reason, it will be more likely to be hit the next time. Seems to be quite effective.
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  12. #12
    Quote Originally Posted by Wakizaka View Post
    Mongo works fine in the Mantis Hive for me.
    The problem you might be experiencing is that you were not within Line of Sight of the mobs there, which happens.
    I could see all of them, and the blue orb that shows that I hit them and COULD see them showed. It doesn't show the blue bubble hitting the mob if i couldn't see them.

    Also, there are many times I can Mongo through solid objects like walls or raised pieces of land that would otherwise say i cannot see the target if i were using a ranged weapon.

    Quote Originally Posted by Aiken View Post
    A little trick I learnt on my Enf is to move slightly inbetween casts of mongo. That way if one of the mobs in the area didn't get hit in the last cast for whatever reason, it will be more likely to be hit the next time. Seems to be quite effective.
    I did that, a LOT. I'd stand still, cast Mongo Slam (or whichever that 2nd one is that heals for 100hp a tick), wait for all the mobs to be hit by the blue bubble, move a little, cast again. Sometimes it helped, but most of the time when I had a mob ignoring mongo in the Hive it didn't matter what i did or whom moved.

    What's up with that .

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  13. #13
    Quote Originally Posted by TheSneakyRussian View Post
    /snip

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  14. #14
    Quote Originally Posted by TheSneakyRussian View Post
    I could see all of them, and the blue orb that shows that I hit them and COULD see them showed. It doesn't show the blue bubble hitting the mob if i couldn't see them.

    Also, there are many times I can Mongo through solid objects like walls or raised pieces of land that would otherwise say i cannot see the target if i were using a ranged weapon.



    I did that, a LOT. I'd stand still, cast Mongo Slam (or whichever that 2nd one is that heals for 100hp a tick), wait for all the mobs to be hit by the blue bubble, move a little, cast again. Sometimes it helped, but most of the time when I had a mob ignoring mongo in the Hive it didn't matter what i did or whom moved.

    What's up with that .

    ps: Your name, did/do you live in Aiken, SC :P? I used too ^-^
    The LOS suggestion is indeed a good one, since even though you directly see them doesnt mean they are in line of sight. A great example is the invisible wall in Alappaa which dissallows u from grabbing aggro and you can even loose initial aggro if u move across the invisible wall.

    The other suggestion of moving helps with synching issues

    One suggestion i still have which might benefit ur team is that you try to be the first person the mobs see, in other words ur team stays behind a door while u run through and grab the first aggro the mob creates, ive noticed that the first person to grab aggro always has a bigger chance of getting it back after loosing it shortly than anyone else, including running out of line of sight and returning in line of sight.
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  15. #15
    I do see this imongo issue in roughly 2/3 of the s35's I tanked since last patch. Jumping around between mongo or attacking them doesnt seem to help either, adds simply just ignore the mongo and just gank towers, obviously they of course agg the enf after all 3 towers are dead (showing that the enf taunts are atleast registering). Seen this happen 4 separate times alrdy (least in s35)
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  16. #16
    Quote Originally Posted by wml674 View Post
    I do see this imongo issue in roughly 2/3 of the s35's I tanked since last patch. Jumping around between mongo or attacking them doesnt seem to help either, adds simply just ignore the mongo and just gank towers, obviously they of course agg the enf after all 3 towers are dead (showing that the enf taunts are atleast registering). Seen this happen 4 separate times alrdy (least in s35)
    Ok, so it IS something that has happened since last patch and I wasn't just being a blind fool prior to? This issue has only been a problem me since last patch, but I've been relatively new to enforcer prior to the last patch so i wasn't sure if it was new or another epic-bug Funcom decided to ignore.

  17. #17
    This might be wierd sounding...but try leet form. Maybe it's my imagination but I think those mongo's are behaving like planar ring aoe. Instead of spherical they are originating from your head straight out and actually going over the top of the mobs. Think of the visual nano effect of NT aoe's moving outward in a ring. I have experienced similar problems inside missions where my head was almost in the ceiling. When I am leet form the problem "seemed" to vanish because my head was at same lvl as mobs.

    Not saying it is anything more than my imagination but worth a try for you perhaps?
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  18. #18
    Quote Originally Posted by Psikie View Post
    This might be wierd sounding...but try leet form. Maybe it's my imagination but I think those mongo's are behaving like planar ring aoe. Instead of spherical they are originating from your head straight out and actually going over the top of the mobs.
    In the Gauntlet, Mongo will taunt mobs through the ceiling/floor and hit mobs on other floors so I'm not sure that's how it works. Every environment seems have it's own quirks though so who knows.

  19. #19
    Quote Originally Posted by Psikie View Post
    Reality check...can and never will happen 100%. Some mobs like sided mobs will never run because they are territorial and will fight to the death 100% of the time. Hecklers and borgs are similar in that aspect that they are very territorial also. I like to call them vengence mobs because once you violate their space they will hunt you till the end of time to get a piece of you.
    I haven't played my Enforcer in ages so things could have changed, but I used to fear the Adonis hecklers all the time when too many mobbed my team. I was usually nice about it and positioned myself with my back to the cliff before fearing them so the Heckler didn't jump off the cliff, otherwise you end up with not enough hecklers.

    And I laughed at anyone who whined "we neeeeeeeed a calmer!!!!!!11"

    Good times.
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  20. #20
    Quote Originally Posted by Psikie View Post
    This might be wierd sounding...but try leet form. Maybe it's my imagination but I think those mongo's are behaving like planar ring aoe.
    Also have heard that the Mongo AoE goes out at ground level. Line of site issues with Mongo and other AoE nanos is nothing new.

    For best results:
    • Get in the MOBs face.
    • Try to drag the MOB off hills/inclines so that tank and mob are at the same altitude.
    • Don't have tank on one side of an open door and MOB on the other side.
    • Don't stand in the threshold of a door and tank.
    • Move/Strafe around a bit just to make sure you hit the MOB from multiple lines of sight.
    • Shake well before opening.
    • Wear clean underwear.
    Last edited by Glarawyn; Aug 7th, 2013 at 18:49:29.
    Glarawyn L220 OT Adventurer
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